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path: root/src/nodedef.h
AgeCommit message (Expand)Author
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-20Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot
2017-03-30Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat
2017-03-20Content_mapblock.cpp: Refactornumber Zero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-09-08Add minetest.unregister_item and minetest.register_alias_forcepaly2
2016-08-26Make plantlike drawtype more funAuke Kok
2016-05-23Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-03-07Add minetest.register_lbm() to run code on block load onlyest31
2016-02-10Fix backface culling when connecting to new servers.Auke Kok
2016-01-23Backface culling: Ignore setting in tiledef from old servers.Auke Kok
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
2015-10-04Add new ContentParamType2 "CPT2_DEGROTATE"est31
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-05-19Add texture overridingrubenwardy
2015-05-08Fix compilation for non-client builds, and fix signed comparison warningkwolekr
2015-05-07NodeResolver: Remove NodeResolveMethodkwolekr
2015-05-05NodeDefManager: Improve const-correctness of interfaceskwolekr
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2015-01-03Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr
2014-12-27Set fallback content if resolving content vector requires everythingkwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12NodeResolver: Fix some comments and use const references for paramskwolekr
2014-12-11NodeResolver: Fix cancelNode and cancelNodeListkwolekr
2014-10-29Refactor decoration-related codekwolekr
2014-10-28Add NodeResolver documentationkwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
2013-12-03Shaders rework.RealBadAngel