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nodedef.h
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Author
2017-05-20
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-19
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-20
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-03-30
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-20
Content_mapblock.cpp: Refactor
number Zero
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-04
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-02
Move TileAnimation code to seperate file
sfan5
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-09-08
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-08-26
Make plantlike drawtype more fun
Auke Kok
2016-05-23
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-03-12
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-07
Add minetest.register_lbm() to run code on block load only
est31
2016-02-10
Fix backface culling when connecting to new servers.
Auke Kok
2016-01-23
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-07
Liquids: Flow into and destroy 'floodable' nodes
paramat
2015-10-04
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-06-27
Add minimap feature
RealBadAngel
2015-05-19
Add texture overriding
rubenwardy
2015-05-08
Fix compilation for non-client builds, and fix signed comparison warning
kwolekr
2015-05-07
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-05
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-04-16
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-03-20
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-15
Finer progress bar updates when initializing nodes
est31
2015-03-05
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-01-04
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-03
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2014-12-27
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-12
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-11
NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-10-29
Refactor decoration-related code
kwolekr
2014-10-28
Add NodeResolver documentation
kwolekr
2014-10-26
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-19
Custom collision boxes node property.
RealBadAngel
2014-10-18
Add meshnode drawtype.
RealBadAngel
2014-10-02
Add optional framed glasslike drawtype
BlockMen
2014-09-21
Add firelike drawtype
TriBlade9
2014-08-25
Allow use all 6 faces for special tiles.
RealBadAngel
2014-06-15
Unite nodes shaders.
RealBadAngel
2013-12-03
Shaders rework.
RealBadAngel
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