Age | Commit message (Expand) | Author |
2014-12-27 | Set fallback content if resolving content vector requires everything | kwolekr |
2014-12-27 | Redefine NodeResolver interface and replace with callback mechanism | kwolekr |
2014-12-12 | NodeResolver: Fix some comments and use const references for params | kwolekr |
2014-12-11 | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr |
2014-10-29 | Refactor decoration-related code | kwolekr |
2014-10-28 | Add NodeResolver documentation | kwolekr |
2014-10-26 | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr |
2014-10-19 | Custom collision boxes node property. | RealBadAngel |
2014-10-18 | Add meshnode drawtype. | RealBadAngel |
2014-10-02 | Add optional framed glasslike drawtype | BlockMen |
2014-09-21 | Add firelike drawtype | TriBlade9 |
2014-08-25 | Allow use all 6 faces for special tiles. | RealBadAngel |
2014-06-15 | Unite nodes shaders. | RealBadAngel |
2013-12-03 | Shaders rework. | RealBadAngel |
2013-08-06 | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen |
2013-08-02 | Leveled nodebox backward compatibility | proller |
2013-07-27 | Weather support | proller |
2013-07-20 | Add liquid_range to nodedef | PilzAdam |
2013-07-14 | Change ContentFeatures array to a vector | Kahrl |
2013-07-13 | Leveled nodebox | proller |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
2013-06-19 | Add drowning | PilzAdam |
2013-04-25 | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola |
2013-04-24 | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel |
2013-03-30 | Optimize CNodeDefManager::getIds | kwolekr |
2013-03-23 | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-19 | Disable placement prediction for nodes that use on_rightclick | Jeija |
2012-11-29 | Support serialization of protocol 13 ContentFeatures | Perttu Ahola |
2012-09-07 | Add liquid_renewable property. | Ilya Zhuravlev |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-05 | Add after_destruct and cache the existence of on_construct, on_destruct and a... | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-06-03 | WIP node metadata, node timers | Kahrl |
2012-03-31 | Allow group:groupname in ABM definition and implement minetest.hash_node_posi... | Perttu Ahola |
2012-03-24 | Add sound.dig | Perttu Ahola |
2012-03-24 | Add sounds, tune things | Perttu Ahola |
2012-03-24 | Add event manager and use it to trigger sounds | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | itemgroup.h and ItemGroupList typedef | Perttu Ahola |
2012-03-10 | Digging time groups WIP | Perttu Ahola |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-04 | Make ToolItem and MaterialItem to convert names by aliases at creation time t... | Perttu Ahola |
2011-12-03 | Node definition aliases | Perttu Ahola |
2011-11-29 | Add node definitions in Lua and do not use content_mapnode_init anymore (exce... | Kahrl |