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path: root/src/nodedef.h
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2014-12-27Set fallback content if resolving content vector requires everythingkwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12NodeResolver: Fix some comments and use const references for paramskwolekr
2014-12-11NodeResolver: Fix cancelNode and cancelNodeListkwolekr
2014-10-29Refactor decoration-related codekwolekr
2014-10-28Add NodeResolver documentationkwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
2013-12-03Shaders rework.RealBadAngel
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-08-02Leveled nodebox backward compatibilityproller
2013-07-27Weather supportproller
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-19Add drowningPilzAdam
2013-04-25Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-30Optimize CNodeDefManager::getIdskwolekr
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-19Disable placement prediction for nodes that use on_rightclickJeija
2012-11-29Support serialization of protocol 13 ContentFeaturesPerttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-03-31Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola
2012-03-24Add sound.digPerttu Ahola
2012-03-24Add sounds, tune thingsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-04Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola
2011-12-03Node definition aliasesPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl