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path: root/src/nodedef.h
AgeCommit message (Expand)Author
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
2021-01-29Drop never documented 'alpha' property from nodedefsfan5
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-08-12Render nodeboxes with opaque material if possible (#10122)sfan5
2020-08-04Implement override.txt support for special tiles (#10140)Hugues Ross
2020-07-23Improve default inventory+wield images of node drawtypes (#9299)Wuzzy
2020-07-10Remove std::shared_ptr use in TileLayer (#10090)sfan5
2020-05-20Cache liquid alternative IDs (#8053)Vitaliy
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
2020-05-05Allow ObjDefManager instances to be clonedsfan5
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
2019-08-12Clear old item groups when they are overridden. (#8753)Beha
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-04-30nodedef: Delete two unused method definitions (#7288)Kuma_jjw
2018-04-20Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2017-10-15Real global textures (#6105)Vitaliy
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl
2017-09-11Implement client node dig predictionAuke Kok
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker
2017-08-19Code modernization: src/n*, src/o* (#6280)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-20Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot
2017-03-30Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat
2017-03-20Content_mapblock.cpp: Refactornumber Zero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-09-08Add minetest.unregister_item and minetest.register_alias_forcepaly2
2016-08-26Make plantlike drawtype more funAuke Kok
2016-05-23Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok