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path: root/src/nodedef.cpp
AgeCommit message (Expand)Author
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
2021-01-29Drop never documented 'alpha' property from nodedefsfan5
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-19Cleanup shader generation code (#10663)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-08-12Render nodeboxes with opaque material if possible (#10122)sfan5
2020-08-04Implement override.txt support for special tiles (#10140)Hugues Ross
2020-07-10Remove std::shared_ptr use in TileLayer (#10090)sfan5
2020-06-01Fix autoscale_mode segfault if tile doesn't have texturesfan5
2020-05-20Cache liquid alternative IDs (#8053)Vitaliy
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
2020-05-05Allow ObjDefManager instances to be clonedsfan5
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
2020-04-08Overall improvements to log messages (#9598)sfan5
2019-08-12Clear old item groups when they are overridden. (#8753)Beha
2019-05-25override.txt: Fix crash due to CRLF endings (#8439)David G
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-05-20Fix missing ignore textures (#7326)you
2018-04-20Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2017-10-26Add missing? includeEsteban I. Ruiz Moreno
2017-10-15Real global textures (#6105)Vitaliy
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl
2017-09-11Implement client node dig predictionAuke Kok
2017-08-29Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-19Code modernization: src/n*, src/o* (#6280)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-07-01Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones11
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-11Fix the serialization error by ff73c7a (#5964)Rui
2017-06-11Sound: Add pitch option (#5960)Rui
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-05-08Shaders: Remove unused water surface shaderparamat