Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-06-05 | Add register dialog to separate login/register (#12185) | rubenwardy | |
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138 | |||
2022-05-17 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-05-04 | Make logging cost free when there is no output target (#12247) | paradust7 | |
The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. | |||
2022-04-30 | Deal with compiler warnings | sfan5 | |
2022-04-28 | Clean up some auth packet handling related code | sfan5 | |
2022-04-28 | Fix password changing getting stuck if wrong password is entered once | sfan5 | |
2022-04-28 | Apply disallow_empty_password to password changes too | sfan5 | |
2022-04-28 | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | |
2022-04-08 | Spacing fixes | ShadowNinja | |
2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 | |
* Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
2022-02-17 | Clean up ClientReady packet handling | sfan5 | |
fixes #12073 | |||
2022-02-03 | Clean up ClientInterface locking | Jude Melton-Houghton | |
2022-01-30 | Get rid of `basic_debug` last minute | sfan5 | |
This isn't a revert but rather just disables the codepaths. also see #12011 | |||
2022-01-23 | Bump formspec version (#11980) | Vincent Robinson | |
2022-01-22 | Fix consistency of sky sun/moon texture behaviour | sfan5 | |
Also cleans up related code somewhat. | |||
2022-01-19 | Fix local animation not instantly updating after being set | sfan5 | |
2022-01-15 | Don't call on_dieplayer callback two times (#11874) | savilli | |
2022-01-09 | Restore pass-through of direction keys (#11924) | sfan5 | |
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | |||
2021-12-29 | Socket-related cleanups | sfan5 | |
Improve error handling on Windows and reduce the size of the `Address` class | |||
2021-12-28 | Fix check that denies new clients from a singleplayer session | savilli | |
2021-12-28 | Restore GCC 5 compatibility (#11778) | JosiahWI | |
2021-12-01 | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | |
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | |||
2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
2021-10-25 | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | |
(#11662) | |||
2021-10-12 | Remove broken timeout behaviour | sfan5 | |
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second. | |||
2021-10-12 | Fix player HP desync between client and server | savilli | |
2021-09-27 | Various code improvements | SmallJoker | |
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | |||
2021-09-19 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-09-19 | Fix trivial typos | sfan5 | |
2021-09-17 | Shave off buffer copies in networking code (#11607) | sfan5 | |
2021-09-12 | Fix broken handling of NodemetaChanged packets | sfan5 | |
fixes #11610 | |||
2021-09-11 | Make sure relevant std::stringstreams are set to binary | sfan5 | |
2021-09-09 | Dynamic_Add_Media v2 (#11550) | sfan5 | |
2021-08-28 | Remove redundant on_dieplayer calls | savilli | |
2021-08-27 | Joystick sensitivity for player movement (#11262) | NeroBurner | |
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-08-21 | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | |
This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks | |||
2021-07-27 | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | |
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | |||
2021-06-24 | Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵ | Wuzzy | |
'debug' priv to view wireframe (#9315) Fixes #7245. | |||
2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-03-30 | Block & report player self-interaction (#11137) | Lars Müller | |
2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-03-26 | Add ClientObjectRef:remove | Elias Fleckenstein | |
2021-03-19 | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | |
i.e. checks for duplicate logins before sending all media data to the client. | |||
2021-03-07 | Protect dropping from far node inventories | SmallJoker | |
Also changes if/if to switch/case | |||
2021-03-07 | Protect per-player detached inventory actions | SmallJoker | |
2021-03-06 | Clean up ClientEvent hudadd/hudchange internals | sfan5 | |
2021-02-26 | Fix hud_change and hud_remove after hud_add (#10997) | savilli | |
2021-02-15 | Server-side authority for attached players (#10952) | SmallJoker | |
The server must have authority about attachments. This commit ignores any player movement packets as long they're attached. | |||
2021-02-10 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |