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Author
2020-03-26
Connection: Fix deadlock in debug mode (#9550)
SmallJoker
2020-03-20
Add comments for translators (#9510)
Wuzzy
2020-03-08
Workaround for get_player_information
SmallJoker
2020-03-05
Fix memory leak in protocol 38 set_sky
sfan5
2020-03-05
Fixes around ServerActiveObject on_punch handling
sfan5
2020-03-05
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-02-26
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-01
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-01-16
Make clipping of formspec elements more consistent (#9262)
Hugues Ross
2019-12-08
Formspec: make bgcolor element less confusing and allow setting fullscreen co...
DS
2019-12-06
Add z-index management to HUD
Pierre-Yves Rollo
2019-11-19
Rework packet receiving in ServerThread
sfan5
2019-11-10
Call on_secondary_use when object is right-clicked
sfan5
2019-11-07
Formspec: draw order and clipping for all elements (#8740)
DS
2019-09-23
Fix broken build
sfan5
2019-09-22
Punchwear (improved) (#8959)
sfan5
2019-09-21
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-19
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
Remove incorrect MutexAutoLock
sfan5
2019-09-14
Built-in formspecs: Force version 1
SmallJoker
2019-09-14
Send ActiveObjects once right after Init2
ANAND
2019-09-14
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
Load CSM environment after the restrictions are known
SmallJoker
2019-09-09
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-08-24
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-16
Remove unused function in ReliablePacketBuffer
sfan5
2019-08-16
Minor refactor of IncomingSplitBuffer
sfan5
2019-08-16
Drop m_list_size from ReliablePacketBuffer
sfan5
2019-08-15
network: Stricter handling of split packets
sfan5
2019-08-15
network: Fix crash in ReliablePacketBuffer on mismatching packets
sfan5
2019-08-13
Better F6 profiler (#8750)
SmallJoker
2019-08-10
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
Implement adding velocity to player from Lua
sfan5
2019-08-07
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
Unify wield item handling (#8677)
SmallJoker
2019-08-04
Fix binary-string confusion in client network code
sfan5
2019-06-09
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-04-14
Various network performance improvements (#8125)
Jozef Behran
2019-03-14
LINT fixes since recent tooling update
Loïc Blot
2019-03-10
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-07
Optimize interaction distance checker (#8193)
Jozef Behran
2019-03-07
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-06
Fix incorrect string length check after cast
rubenwardy
2019-03-01
Fix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot
2019-02-26
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...
Loïc Blot
2019-02-26
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat
2019-02-23
Attend to LINT sillyness (#8276)
Paramat
2019-02-15
Revert RTT fixes (#8187)
ANAND
2019-02-15
LINT fix
Loïc Blot
2019-02-10
Consistent HP and damage types (#8167)
SmallJoker
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