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Age
Commit message (
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Author
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-07-14
connection.cpp: remove unused constructor
Loic Blot
2015-07-13
Remove raw message output on AOM deserialization failure
kwolekr
2015-07-10
Fix damage flash when damage disabled
kwolekr
2015-07-08
Use UTF-8 instead of narrow
est31
2015-07-07
Client: better m_proto_ver initialisation
est31
2015-06-23
Typo fix on previous @est31 commit
Loic Blot
2015-06-23
Small TOCLIENT_HELLO logging fix
est31
2015-06-23
Use actionstream instead of errorstream when failing to emerge player
Craig Davison
2015-06-20
Generic CAO cleanups and renames for clarification
est31
2015-05-22
Deny empty username early in the protocol
est31
2015-05-19
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
Lower log level for unexpected behaviour
est31
2015-05-16
Fix build since last commit
est31
2015-05-16
Finalize init packets and enable protocol v25
est31
2015-05-11
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-05
Stop NetworkPacket methods from producing bloated packets
Jay Arndt
2015-04-22
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-17
Refactor around translatePassword
est31
2015-04-07
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-05
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
Fix uninitialized variabled in ConnectionEvent
Loic Blot
2015-04-03
Remove errorstream logging on password change
est31
2015-04-03
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...
Loic Blot
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
NetworkPacket: reading outside packet is now clearer.
Loic Blot
2015-03-31
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
RunCommandQueues: little optimization
Loic Blot
2015-03-31
Typo in getOutgoingSequenceNumber => successfull to successful
Loic Blot
2015-03-30
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
Loic Blot
2015-03-29
queued_commands must be a std::deque. RunCommandQueues needs to push packet o...
Loic Blot
2015-03-27
Change error_message from wstring to string
ShadowNinja
2015-03-27
Clean up and tweak build system
ShadowNinja
2015-03-24
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-22
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...
Loic Blot
2015-03-21
SendInventory when handleCommand_Interact is a use.
poet-nohit
2015-03-18
ServerpacketHandler: spelling fixes
Loic Blot
2015-03-17
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-16
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-13
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-12
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-06
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-05
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
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