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AgeCommit message (Expand)Author
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-14connection.cpp: remove unused constructorLoic Blot
2015-07-13Remove raw message output on AOM deserialization failurekwolekr
2015-07-10Fix damage flash when damage disabledkwolekr
2015-07-08Use UTF-8 instead of narrowest31
2015-07-07Client: better m_proto_ver initialisationest31
2015-06-23Typo fix on previous @est31 commitLoic Blot
2015-06-23Small TOCLIENT_HELLO logging fixest31
2015-06-23Use actionstream instead of errorstream when failing to emerge playerCraig Davison
2015-06-20Generic CAO cleanups and renames for clarificationest31
2015-05-22Deny empty username early in the protocolest31
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
2015-05-19Lower log level for unexpected behaviourest31
2015-05-16Fix build since last commitest31
2015-05-16Finalize init packets and enable protocol v25est31
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
2015-05-05Stop NetworkPacket methods from producing bloated packetsJay Arndt
2015-04-22Protocol 25: wstring -> string for custom access denial reasonsest31
2015-04-17Refactor around translatePasswordest31
2015-04-07Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest31
2015-04-05TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot
2015-04-05Fix uninitialized variabled in ConnectionEventLoic Blot
2015-04-03Remove errorstream logging on password changeest31
2015-04-03Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-04-01NetworkPacket: reading outside packet is now clearer.Loic Blot
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-31RunCommandQueues: little optimizationLoic Blot
2015-03-31Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot
2015-03-30Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot
2015-03-29queued_commands must be a std::deque. RunCommandQueues needs to push packet o...Loic Blot
2015-03-27Change error_message from wstring to stringShadowNinja
2015-03-27Clean up and tweak build systemShadowNinja
2015-03-24Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot
2015-03-22Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot
2015-03-21SendInventory when handleCommand_Interact is a use.poet-nohit
2015-03-18ServerpacketHandler: spelling fixesLoic Blot
2015-03-17Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
2015-03-16If player is dead, permit it to respawn, even if damages are not enabledLoic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-13Use the new Player::isDead function when it's the caseLoic Blot
2015-03-12handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot
2015-03-12Don't handle PlayerPos packet coming from client if player is deadLoic Blot
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot