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path: root/src/mapnode.h
AgeCommit message (Expand)Author
2013-11-01Raise the maximum node limit to 0x7fffShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-28Better snow fall, finite liquid transform, leveled nodes apiproller
2013-07-27Weather supportproller
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-08Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-07-23Fix map deserialization and remove old serialization codePerttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29MapNode constructor to allow ndef+namePerttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Clean headers a bitPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-05Make water invisible next to underwater glassPerttu Ahola
2011-10-18...Make the the server buildable again after the last commitPerttu Ahola
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-08-23Lava is now better visible inside water. (a crappy hack)Perttu Ahola
2011-08-16Viscous fluidsGiuseppe Bilotta
2011-08-16Use defines for liquid levelsGiuseppe Bilotta
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-05MapNode is a struct, not a classGiuseppe Bilotta
2011-08-01Ladders implemented!Mark Holmquist
2011-07-31Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp
2011-07-30Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola
2011-07-30Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp
2011-07-23merged jungle and bluish shadowsPerttu Ahola
2011-07-23merged the content type extension and deltaPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola