Age | Commit message (Expand) | Author |
2013-11-01 | Raise the maximum node limit to 0x7fff | ShadowNinja |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |
2013-07-28 | Better snow fall, finite liquid transform, leveled nodes api | proller |
2013-07-27 | Weather support | proller |
2013-07-14 | Change ContentFeatures array to a vector | Kahrl |
2013-07-13 | Leveled nodebox | proller |
2013-07-08 | Decoration: Handle facedir and wallmounted param2types with schematic rotation | kwolekr |
2013-02-25 | Merge pull request #482 from proller/liquid | kwolekr |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-24 | new adjustable finite liquid | proller |
2012-12-02 | Smooth day-night transitions | Perttu Ahola |
2012-07-23 | Fix map deserialization and remove old serialization code | Perttu Ahola |
2012-07-23 | Increase node id/param0 to 16 bits, leaving param2 always with 8 bits | darkrose |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-01-22 | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa... | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2011-11-29 | Node place/dig Lua callbacks | Perttu Ahola |
2011-11-29 | MapNode constructor to allow ndef+name | Perttu Ahola |
2011-11-29 | Node definition names | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Clean headers a bit | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-08 | Fix water-glass and water-lava surfaces | Perttu Ahola |
2011-11-05 | Make water invisible next to underwater glass | Perttu Ahola |
2011-10-18 | ...Make the the server buildable again after the last commit | Perttu Ahola |
2011-10-18 | Automate texture listing for texture atlas making | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-26 | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola |
2011-09-23 | Adding (most) of the sapling functionality. It has yet to work, since MEET_OT... | Mark Holmquist |
2011-09-07 | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl |
2011-08-23 | Lava is now better visible inside water. (a crappy hack) | Perttu Ahola |
2011-08-16 | Viscous fluids | Giuseppe Bilotta |
2011-08-16 | Use defines for liquid levels | Giuseppe Bilotta |
2011-08-15 | tuned lava/universal damage code | Perttu Ahola |
2011-08-15 | lava! | Perttu Ahola |
2011-08-05 | MapNode is a struct, not a class | Giuseppe Bilotta |
2011-08-01 | Ladders implemented! | Mark Holmquist |
2011-07-31 | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp |
2011-07-30 | Fixed handling of inventory in creative mode (normal inventory is not trashed... | Perttu Ahola |
2011-07-30 | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp |
2011-07-23 | merged jungle and bluish shadows | Perttu Ahola |
2011-07-23 | merged the content type extension and delta | Perttu Ahola |
2011-07-23 | extended content-type range | Perttu Ahola |