Age | Commit message (Expand) | Author |
2011-07-30 | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp |
2011-07-23 | merged jungle and bluish shadows | Perttu Ahola |
2011-07-23 | merged the content type extension and delta | Perttu Ahola |
2011-07-23 | extended content-type range | Perttu Ahola |
2011-07-23 | Jungle biome/whatever thing | Perttu Ahola |
2011-07-18 | * refactored liquid transformation code (has some flaws) | Felix Krause |
2011-07-14 | Merge branch 'upstream/master' | Nils Dagsson Moskopp |
2011-07-14 | * possibly improved water flow, by flyx86 | Nils Dagsson Moskopp |
2011-07-02 | initial steps in doing content type extension | Perttu Ahola |
2011-06-27 | fixed bug in inventory textures caused from better handling of unknown blocks | Perttu Ahola |
2011-06-17 | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola |
2011-06-17 | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola |
2011-05-24 | Merged CiaranG's fence and fixed two things | Perttu Ahola |
2011-05-24 | Added fences (but still needs an icon or something to display in inventory) | Ciaran Gultnieks |
2011-05-22 | Some work-in-progress stuff and many comment updates | Perttu Ahola |
2011-05-22 | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola |
2011-05-09 | Added glass, with rendering and furnace support. | Ciaran Gultnieks |
2011-05-03 | Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand | Perttu Ahola |
2011-04-22 | Removed IrrlichtWrapper | Perttu Ahola |
2011-04-05 | Furnace is now usable. Added more tools. | Perttu Ahola |
2011-04-05 | initial workings of the furnace | Perttu Ahola |
2011-04-05 | changed node metadata format to better accomodate future needs and problems | Perttu Ahola |
2011-04-04 | initial chest metadata | Perttu Ahola |
2011-04-04 | Node metadata framework | Perttu Ahola |
2011-04-03 | commit before some more radical changes | Perttu Ahola |
2011-02-21 | some tidying | Perttu Ahola |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola |
2011-02-14 | New way of determining the outcome of digging | Perttu Ahola |
2011-02-11 | new texture stuff quite working | Perttu Ahola |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola |
2011-02-08 | bug-fixin' | Perttu Ahola |
2011-02-04 | added sand to map generator | Perttu Ahola |
2011-02-03 | a little backwards compatibility with coal | Perttu Ahola |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola |
2011-01-28 | server builds now! | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-25 | removed alternative name "pressure" from param2 | Perttu Ahola |
2011-01-24 | small fixes here and there | Perttu Ahola |
2011-01-17 | minecraft-style water done (but no texture animation or sound) | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |
2011-01-07 | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola |
2010-12-25 | slight map generation bugs | Perttu Ahola |
2010-12-25 | minecraft-like crafting | Perttu Ahola |
2010-12-22 | server starting on port 0 on invalid settings | Perttu Ahola |
2010-12-22 | crafting system! | Perttu Ahola |
2010-12-21 | organizing stuff. | Perttu Ahola |
2010-12-18 | before daynight mesh cache | Perttu Ahola |
2010-12-18 | before adding day/night lighting | Perttu Ahola |
2010-12-14 | better graphics, zlib to work on vc++ | Perttu Ahola |