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path: root/src/mapgen_v6.cpp
AgeCommit message (Expand)Author
2016-06-17Dungeons: Generalise use, add capabilities, various modificationsparamat
2016-05-27Dungeongen: Remove dependency on Mapgenkwolekr
2016-05-27Cavegen: Remove CavesV6 dependency on Mapgenkwolekr
2016-05-27Cavegen: Rename CaveV6 to CavesV6kwolekr
2016-05-10Mapgen V6: Synchronize spflags with defaultsettingskwolekr
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-01-11Mapgen: Various fixes and improvementsparamat
2015-12-07Mapgen: Add propagate_shadow bool to calcLightingparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-11-13Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-19Various style cleanups + unused code removalest31
2015-09-19Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat
2015-08-02Add map limit config optionrubenwardy
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-07-13Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat
2015-06-18Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat
2015-05-26Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-04-12Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat
2015-04-12Mgv6: Add optional snow biomesparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-23Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat
2015-03-18Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat
2015-03-11Mgv6: Fix uninitialised heightmap used by cavegenparamat
2015-03-10Ensure that heightmap is initialized before useCraig Robbins
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix memory leak in MapgenV6Craig Robbins
2015-03-02Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-07Mapgen V6: Re-enable liquid flowingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
2014-12-29Fix some lingering code style issueskwolekr
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-11Clean up Noise macroskwolekr
2014-12-10Noise: Automatically transform noise maps if neededkwolekr
2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
2014-02-05Remove blank default values for emergequeue_limit_* settingskwolekr