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path: root/src/mapgen_v5.cpp
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2016-06-05Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Mapgen: Remove calculateNoise from most mapgenskwolekr
2016-05-27Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr
2016-05-27Fix MgStoneType and BiomeType enum nameskwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
2016-04-12Mgv5: Optimise tunnels, add biome material in entrancesparamat
2016-03-14Mapgen: Fix light in tunnels at mapchunk bordersparamat
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
2016-01-11Mapgen: Various fixes and improvementsparamat
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
2015-10-05Mgv5: getGroundLevelAtPoint searches a larger rangeparamat
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-19Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat
2015-08-02Add map limit config optionrubenwardy
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-06-27Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-15Biome API: Enable biome generation to lower world limitparamat
2015-06-03Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-04-16Mgv5: Fix above/below ground spawn when water level is alteredparamat
2015-04-16Mgv5/v7: Add check for water for deciding biome node stabilityparamat
2015-04-07Cavegen: Remove now unnecessary checks for water, lava, iceparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-04Cavegen, mgv5: Cleanup codeparamat
2015-02-26Biome API: Re-calculate biome at every surface in a mapchunk columnparamat
2015-02-21Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat
2015-01-23Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...paramat
2015-01-18Mapgen V5: Various improvementsparamat
2015-01-11Mapgen V5: Move cave generation from base terrain loop to optional functionparamat
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr