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AgeCommit message (Expand)Author
2015-06-30Biome API: Increase heat and humidity noise spreads to 1000paramat
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-05-24Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat
2015-05-18Split ObjDef/ObjDefManager out to objdef.cppkwolekr
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-03ObjDefManager: Set replacement object's handle info after calling set()kwolekr
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr
2015-03-31ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-23Add core.register_schematic() and cache schematics on usekwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-10Silence Clang warningShadowNinja
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr
2014-12-10Biome API: Reduce heat and humidity persistences to 0.5paramat
2014-12-09Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr
2014-12-06Add minetest.clear_registered_biomes() apikwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-11-15Fix double free bug when server is shut downCraig Robbins
2014-11-13Fix compilation under some Linux distributionskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr
2014-10-29Refactor decoration-related codekwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-04-15Fix all warnings reported by clangSfan5
2014-02-15Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2014-01-12Mapgen V6: Add flag to stop mud flowkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-08EmergeManager: Fix Lua mapgen override param handlingkwolekr
2013-12-01Decoration: Add schematic Y-slice probability supportkwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Remove farmeshKahrl
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-08-03Add replacements to schematicsPilzAdam
2013-08-02Allow multiple 'wherein' nodes in oredefPilzAdam
2013-07-08Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr
2013-07-06Decoration: Remove usage of multi-character constantskwolekr
2013-07-06Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr