index
:
dragonfireclient.git
master
on_receive_particlespawner
simple_cheatdb
zoom_priv
luanti cheat client
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mapgen.cpp
Age
Commit message (
Expand
)
Author
2017-04-04
MapgenBasic: Add lava source as commonly used content (#5512)
Paramat
2017-04-03
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-01
mapgen: Fix segfault when selecting invalid mapgen (#5491)
SmallJoker
2017-03-27
Map generation limit: Make per-world
paramat
2017-03-05
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-02-26
Dungeongen: Add and improve parameters
paramat
2017-02-04
MapgenBasic node resolver: Various fixes
paramat
2017-01-26
Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2016-08-04
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
paramat
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
Mapgen: Refactor mapgen creation and management
kwolekr
2016-06-17
Dungeons: Generalise use, add capabilities, various modifications
paramat
2016-06-05
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-04
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
MillersMan
2016-06-04
Change internal type for seeds to s32
kwolekr
2016-05-27
Dungeongen: Remove dependency on Mapgen
kwolekr
2016-05-27
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
Cavegen: Re-add small caves to CavesRandomWalk
kwolekr
2016-05-27
Cavegen: Remove CavesRandomWalk dependency on Mapgen
kwolekr
2016-05-27
Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk
kwolekr
2016-05-27
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
Move biome calculation to BiomeGen
kwolekr
2016-03-30
Mapgen: Don't spread light of nodes outside the desired area
kwolekr
2016-03-29
Mapgen: Spread both night and day light banks in spreadLight
kwolekr
2015-12-07
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-11-21
Mapgen: Add global 'decorations' flag
paramat
2015-10-23
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-04
Add emerge completion callback mechanism
kwolekr
2015-10-04
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-09-19
Various style cleanups + unused code removal
est31
2015-08-16
Remove unused functions.
onkrot
2015-08-02
Add map limit config option
rubenwardy
2015-06-20
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-18
Biome API: Add noise defined biome blend
paramat
2015-05-18
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-03
ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-04-02
Fix MSVC error caused by ed10005
SmallJoker
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-22
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-20
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-08
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-07
Respect game mapgen flags and save world noise params
ngosang
2015-03-06
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-05
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
[next]