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path: root/src/mapgen.cpp
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2017-04-04MapgenBasic: Add lava source as commonly used content (#5512)Paramat
2017-04-03Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat
2017-04-01mapgen: Fix segfault when selecting invalid mapgen (#5491)SmallJoker
2017-03-27Map generation limit: Make per-worldparamat
2017-03-05Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat
2017-02-26Dungeongen: Add and improve parametersparamat
2017-02-04MapgenBasic node resolver: Various fixesparamat
2017-01-26Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat
2016-08-04Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-07-03Mapgen: Refactor mapgen creation and managementkwolekr
2016-06-17Dungeons: Generalise use, add capabilities, various modificationsparamat
2016-06-05Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr
2016-06-05Biome API: Add per-biome riverbed material and depthparamat
2016-06-04Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan
2016-06-04Change internal type for seeds to s32kwolekr
2016-05-27Dungeongen: Remove dependency on Mapgenkwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Mapgen: Remove calculateNoise from most mapgenskwolekr
2016-05-27Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr
2016-05-27Cavegen: Re-add small caves to CavesRandomWalkkwolekr
2016-05-27Cavegen: Remove CavesRandomWalk dependency on Mapgenkwolekr
2016-05-27Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr
2016-05-27Fix MgStoneType and BiomeType enum nameskwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-03-30Mapgen: Don't spread light of nodes outside the desired areakwolekr
2016-03-29Mapgen: Spread both night and day light banks in spreadLightkwolekr
2015-12-07Mapgen: Add propagate_shadow bool to calcLightingparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-10-23Decoration API: Add flag for placement on liquid surfaceparamat
2015-10-04Add emerge completion callback mechanismkwolekr
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-19Various style cleanups + unused code removalest31
2015-08-16Remove unused functions.onkrot
2015-08-02Add map limit config optionrubenwardy
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-05-18Split ObjDef/ObjDefManager out to objdef.cppkwolekr
2015-05-03ObjDefManager: Set replacement object's handle info after calling set()kwolekr
2015-04-02Fix MSVC error caused by ed10005SmallJoker
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot