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mapblock_mesh.h
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Author
2016-02-26
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-15
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-07
Use tangent space meshes only when shaders are enabled
RealBadAngel
2015-07-27
Fixed minimap memory leak
Břetislav Štec
2015-06-27
Add minimap feature
RealBadAngel
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-10-18
Add meshnode drawtype.
RealBadAngel
2014-09-17
Node highlighting.
RealBadAngel
2014-04-06
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-03-04
Fix rendering glitches when far from the center of the map
Novatux
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-12-02
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-06-17
Optimize headers
Perttu Ahola
2012-06-16
Node texture animation
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-15
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-07-23
Made dark places tint slightly in blue
Perttu Ahola
2011-06-17
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola