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path: root/src/mapblock_mesh.cpp
AgeCommit message (Expand)Author
2016-02-26Mapblock mesh: Allow to use VBORealBadAngel
2016-02-21Dont make fastface if tile is not seamlessRealBadAngel
2016-02-16Mapblock mesh: Eliminate meshgen lagsRealBadAngel
2016-02-15Use vertices with tangents only when its needed.RealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel
2015-08-25Change i++ to ++iDavid Jones
2015-07-27Fixed minimap memory leakBřetislav Štec
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-08Clean-up Minimap codekwolekr
2015-06-27Add minimap featureRealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-02-23Optimise MapBlockMesh related functionsgregorycu
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-01-16Fix potential out-of-bounds array indexCraig Robbins
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade9
2015-01-10Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-12-10Increase performance of getLight() by at least 2xCraig Robbins
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-11-21Optimise getTileInfo()Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
2014-07-17Speedup mapblock_meshRealBadAngel
2014-07-07Faces shading fixesRealBadAngel
2014-07-06Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola
2014-06-30Fix regression in light calculationsapier
2014-06-23Minor fix in check ordersapier
2014-06-23Speedup getTileInfo by up to 30%sapier
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
2014-04-23Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier
2014-03-21Normal maps generation on the fly.RealBadAngel
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-03Shaders rework.RealBadAngel
2013-11-17Prevent shaders from being created when disabledkwolekr