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mapblock_mesh.cpp
Age
Commit message (
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Author
2016-02-26
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-21
Dont make fastface if tile is not seamless
RealBadAngel
2016-02-16
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-15
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-07
Use tangent space meshes only when shaders are enabled
RealBadAngel
2015-08-25
Change i++ to ++i
David Jones
2015-07-27
Fixed minimap memory leak
Břetislav Štec
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-07-08
Clean-up Minimap code
kwolekr
2015-06-27
Add minimap feature
RealBadAngel
2015-06-14
Automated whitespace error fix for last commit
est31
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-02-23
Optimise MapBlockMesh related functions
gregorycu
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-01-16
Fix potential out-of-bounds array index
Craig Robbins
2015-01-14
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-10
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2014-12-21
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-10
Increase performance of getLight() by at least 2x
Craig Robbins
2014-12-07
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-11-22
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-21
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
Optimise getTileInfo()
Craig Robbins
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-10-19
Various uninitialised variable fixes
Craig Robbins
2014-10-18
Add meshnode drawtype.
RealBadAngel
2014-09-17
Node highlighting.
RealBadAngel
2014-08-21
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-16
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-14
Make faces shading correct for all possible modes.
RealBadAngel
2014-07-17
Speedup mapblock_mesh
RealBadAngel
2014-07-07
Faces shading fixes
RealBadAngel
2014-07-06
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...
Perttu Ahola
2014-06-30
Fix regression in light calculation
sapier
2014-06-23
Minor fix in check order
sapier
2014-06-23
Speedup getTileInfo by up to 30%
sapier
2014-06-17
Improved faces shading with and without shaders.
RealBadAngel
2014-06-15
Unite nodes shaders.
RealBadAngel
2014-04-23
Fixed wrong node texture rotation for facedirs 5 and 7
MetaDucky
2014-04-06
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-03-21
Normal maps generation on the fly.
RealBadAngel
2014-03-04
Fix rendering glitches when far from the center of the map
Novatux
2013-12-09
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-03
Shaders rework.
RealBadAngel
2013-11-17
Prevent shaders from being created when disabled
kwolekr
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