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mapblock_mesh.cpp
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2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-08
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-10-18
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-15
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-07-24
made shadows less blue
Perttu Ahola
2011-07-23
merged jungle and bluish shadows
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-07-23
Made dark places tint slightly in blue
Perttu Ahola
2011-06-26
more reorganizing of map code
Perttu Ahola
2011-06-25
mapgen stuff
Perttu Ahola
2011-06-17
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola