aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock.h
AgeCommit message (Expand)Author
2013-11-17Actually fix weatherkwolekr
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-02Weather backward compatibilityproller
2013-07-27Weather supportproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
2012-07-23Fix map deserialization and remove old serialization codePerttu Ahola
2012-07-23Implement node timersdarkrose
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-03-29Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Saner block modification flag operation for not saving everything alwaysPerttu Ahola
2011-07-24Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-06-18Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola
2011-06-05tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola
2011-01-30map generation framework under development... not quite operational at this p...Perttu Ahola
2011-01-17minecraft-style water done (but no texture animation or sound)Perttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2011-01-15generate-time lighting optimizationPerttu Ahola
2010-12-26better grass generation (integration to sunlight propagation algorithms)Perttu Ahola
2010-12-23a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola
2010-12-21organizing stuff.Perttu Ahola