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path: root/src/map.h
AgeCommit message (Expand)Author
2016-06-11Make node timers more efficientEkdohibs
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
2015-10-04Add emerge completion callback mechanismkwolekr
2015-08-13Add count based unload limit for mapblocksest31
2015-05-05Add core.find_nodes_with_meta() script APIkwolekr
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Don't start a server for map migrationShadowNinja
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-04ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot
2015-02-17Replace std::list by std::vector into timerUpdate callsLoic Blot
2015-02-17Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot
2015-01-18Create empty default constructor for MapNodeCraig Robbins
2015-01-15Add ability to delete MapBlocks from mapkwolekr
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2014-12-29LuaVoxelManip: Remove blank allocatorkwolekr
2014-12-27LuaVoxelManip: Add option to allocate blank datakwolekr
2014-12-18Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins
2014-11-19Clean up rollbackShadowNinja
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-09-01Update Mapgen VoxelManipulator on buffer invalidationkwolekr
2014-07-12Move MapBlock (de)serializing code out of Database classsfan5
2014-07-07Don't copy back already generated blocks on map generationkwolekr
2014-07-07Don't unload blocks if save failedkwolekr
2014-06-23Remove MapVoxelManipulator not really used by anyonesapier
2014-06-15Minor stability improvements in block emerge handlingsapier
2014-04-18Remove liquid_finite and weatherproller
2014-02-09ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2014-01-06Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja
2013-12-14Update mapgen params in ServerMap after Mapgen initkwolekr
2013-12-05Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber
2013-11-30Add minetest.swap_nodeNovatux
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-11-17Actually fix weatherkwolekr
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-09-10Add license headers and remove useless includesKahrl
2013-09-09Add dummy and LevelDB database backendsIlya Zhuravlev
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-07-27Weather supportproller
2013-06-27Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr
2013-06-27Add LuaVoxelManipkwolekr
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-25Misc. cleanup and minor fixeskwolekr
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
2013-02-24Update Copyright YearsSfan5