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map.h
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Author
2016-06-11
Make node timers more efficient
Ekdohibs
2015-10-27
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-04
Add emerge completion callback mechanism
kwolekr
2015-08-13
Add count based unload limit for mapblocks
est31
2015-05-05
Add core.find_nodes_with_meta() script API
kwolekr
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-06
Don't start a server for map migration
ShadowNinja
2015-03-06
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-04
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-02-17
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-01-18
Create empty default constructor for MapNode
Craig Robbins
2015-01-15
Add ability to delete MapBlocks from map
kwolekr
2015-01-05
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2014-12-29
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-27
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-18
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-11-19
Clean up rollback
ShadowNinja
2014-11-14
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-09-01
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-07-12
Move MapBlock (de)serializing code out of Database class
sfan5
2014-07-07
Don't copy back already generated blocks on map generation
kwolekr
2014-07-07
Don't unload blocks if save failed
kwolekr
2014-06-23
Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-15
Minor stability improvements in block emerge handling
sapier
2014-04-18
Remove liquid_finite and weather
proller
2014-02-09
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-03
Huge overhaul of the entire MapgenParams system
kwolekr
2014-01-06
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2013-12-14
Update mapgen params in ServerMap after Mapgen init
kwolekr
2013-12-05
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-11-30
Add minetest.swap_node
Novatux
2013-11-29
Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-17
Actually fix weather
kwolekr
2013-09-16
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-10
Add license headers and remove useless includes
Kahrl
2013-09-09
Add dummy and LevelDB database backends
Ilya Zhuravlev
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-11
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-07-27
Weather support
proller
2013-06-27
Fix issue of VManip occasionally not blitting back blocks, and pitch black li...
kwolekr
2013-06-27
Add LuaVoxelManip
kwolekr
2013-06-03
Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-03-24
Set of changes to build mineTest using Visual Studio 11.0. These affect
Mukul Sati
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-25
Merge pull request #482 from proller/liquid
kwolekr
2013-02-25
Misc. cleanup and minor fixes
kwolekr
2013-02-25
Add multi-Emerge thread support
kwolekr
2013-02-25
Add emerge.cpp, initial EmergeThread changes
kwolekr
2013-02-24
Update Copyright Years
Sfan5
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