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2013-12-14Update mapgen params in ServerMap after Mapgen initkwolekr
2013-12-05Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber
2013-11-30Add minetest.swap_nodeNovatux
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-11-17Actually fix weatherkwolekr
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-09-10Add license headers and remove useless includesKahrl
2013-09-09Add dummy and LevelDB database backendsIlya Zhuravlev
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-07-27Weather supportproller
2013-06-27Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr
2013-06-27Add LuaVoxelManipkwolekr
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-25Misc. cleanup and minor fixeskwolekr
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr
2013-01-21Finish and clean up mapgen configurationkwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-23Implement node timersdarkrose
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-03-29Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola
2012-03-29Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Fix chest not working after walked away and came backPerttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-22added locking chests - clean patchdarkrose
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF
2011-07-01Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola