Age | Commit message (Expand) | Author |
2013-12-14 | Update mapgen params in ServerMap after Mapgen init | kwolekr |
2013-12-05 | Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings | sweetbomber |
2013-11-30 | Add minetest.swap_node | Novatux |
2013-11-29 | Fixed potential NULL pointer and leak when setting node metadata | MetaDucky |
2013-11-17 | Actually fix weather | kwolekr |
2013-09-16 | Weather: Clean up getHeat/getHumidity somewhat | kwolekr |
2013-09-10 | Add license headers and remove useless includes | Kahrl |
2013-09-09 | Add dummy and LevelDB database backends | Ilya Zhuravlev |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |
2013-08-11 | Decoration: Fix schematic probability mess with new MTS file version | kwolekr |
2013-07-27 | Weather support | proller |
2013-06-27 | Fix issue of VManip occasionally not blitting back blocks, and pitch black li... | kwolekr |
2013-06-27 | Add LuaVoxelManip | kwolekr |
2013-06-03 | Add and implement setting max_clearobjects_extra_loaded_blocks. | Kahrl |
2013-03-24 | Set of changes to build mineTest using Visual Studio 11.0. These affect | Mukul Sati |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-25 | Merge pull request #482 from proller/liquid | kwolekr |
2013-02-25 | Misc. cleanup and minor fixes | kwolekr |
2013-02-25 | Add multi-Emerge thread support | kwolekr |
2013-02-25 | Add emerge.cpp, initial EmergeThread changes | kwolekr |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-24 | new adjustable finite liquid | proller |
2013-01-23 | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr |
2013-01-21 | Finish and clean up mapgen configuration | kwolekr |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr |
2012-07-27 | Experimental-ish rollback functionality | Perttu Ahola |
2012-07-23 | Implement node timers | darkrose |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-06-03 | WIP node metadata, node timers | Kahrl |
2012-03-29 | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola |
2012-03-29 | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2011-11-29 | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-10-18 | Add /clearobjects | Perttu Ahola |
2011-10-17 | Fix chest not working after walked away and came back | Perttu Ahola |
2011-09-26 | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola |
2011-09-22 | added locking chests - clean patch | darkrose |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl |
2011-09-07 | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl |
2011-09-04 | These numbers were well exceeding 2^32... | JacobF |
2011-09-02 | Initial sqlite3 maps. | JacobF |
2011-07-01 | Fixed objects being sometimes not able to be stored statically in a block whe... | Perttu Ahola |