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2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-25Misc. cleanup and minor fixeskwolekr
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr
2013-01-21Finish and clean up mapgen configurationkwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-23Implement node timersdarkrose
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-03-29Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola
2012-03-29Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Fix chest not working after walked away and came backPerttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-22added locking chests - clean patchdarkrose
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF
2011-07-01Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26even more code refactoringPerttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-26cleaned map stuffPerttu Ahola
2011-06-25moved mapgen stuff around abitPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-06-18farmesh is now usable.Perttu Ahola
2011-06-05...and the map part of thatPerttu Ahola
2011-05-31Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola
2011-05-18New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks
2011-04-30random comment updatesPerttu Ahola
2011-04-26Optimized map saving and sending (server-side)Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-10better support for old mapsPerttu Ahola