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path: root/src/localplayer.h
AgeCommit message (Expand)Author
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-09-28Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker
2017-09-15Customizeable max breath for players (#6411)SmallJoker
2017-08-30Zoom: Move enabling zoom to a new player object propertyparamat
2017-08-26Alternative code for slipping (#6256)Ben Deutsch
2017-08-18Modernize various files (src/k*, src/l*)Loic Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-08-15Lint fix on localplayer.hLoic Blot
2017-08-13Cleanup LocalPlayer::applyControlLoic Blot
2017-08-13Add slippery group for nodes (players/items slide)Wuzzy
2017-07-21Player collisionbox: Make settableTeTpaAka
2017-07-15Sneak: Stripped down versionSmallJoker
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-05-09Revert custom player collision box and step height commitsparamat
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka
2017-05-03Sneak: Improve and fix various thingsSmallJoker
2017-04-23Pass clang-format on various cpp/header files (#5559)Loïc Blot
2017-04-17Sneak: Add option for old move codeparamat
2017-04-11Sneak glitch: Detect ledge for 2-node climb-upparamat
2017-03-26Sneak: Replicate sneak ladder in new code, is optionalsfan5
2017-03-16Sneak: Fix various problems with sneakingsfan5
2017-02-12Footsteps: Fix offset footstep and shallow water sound bugsparamat
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-09Environment cleanupLoic Blot
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-02-14Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot
2015-08-15Fix sneaking (fixes #665 and #3045)BlockMen
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-04ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-01Simplify player modification checksShadowNinja
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2013-09-05Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam
2013-04-11Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5