index
:
dragonfireclient.git
master
on_receive_particlespawner
simple_cheatdb
zoom_priv
luanti cheat client
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
localplayer.cpp
Age
Commit message (
Expand
)
Author
2017-11-06
Player eye height: Make this a settable player object property
paramat
2017-09-28
Localplayer: Fix disable_jump effect and getStandingNodePos()
SmallJoker
2017-08-26
Alternative code for slipping (#6256)
Ben Deutsch
2017-08-26
Android stepheight: Only increase if 'touching ground' (#6313)
Paramat
2017-08-18
Modernize various files (src/k*, src/l*)
Loic Blot
2017-08-13
LocalPlayer::accelerateHorizontal: cleanups
Loic Blot
2017-08-13
Cleanup LocalPlayer::applyControl
Loic Blot
2017-08-13
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-09
Step height: Add as a player object property
paramat
2017-07-15
Sneak: Stripped down version
SmallJoker
2017-06-24
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-05-09
Revert custom player collision box and step height commits
paramat
2017-05-08
Custom step height: Fix implementation
paramat
2017-05-06
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-03
Sneak: Improve and fix various things
SmallJoker
2017-04-22
Sneak glitch: Set default to false
paramat
2017-04-17
Sneak: Add option for old move code
paramat
2017-04-11
Sneak glitch: Detect ledge for 2-node climb-up
paramat
2017-03-29
Sneak: Fix sneaking on free-floating lower-half slabs
sfan5
2017-03-29
Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs
sfan5
2017-03-26
Sneak: Replicate sneak ladder in new code, is optional
sfan5
2017-03-16
Sneak: Fix various problems with sneaking
sfan5
2017-02-12
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-01-11
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-11-30
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-06-03
Initial Gamepad support
est31
2016-05-06
Android: Increase player_stepheight for thicker snow nodebox
Maksim Gamarnik
2016-03-14
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-12
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-02-14
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-01-29
Don't pass non-const references to collision methods
est31
2015-11-08
Fix misc. MinGW and Valgrind warnings
kwolekr
2015-11-03
Only go fast in autorun if fast move is enabled
est31
2015-10-26
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-08-15
Fix sneaking (fixes #665 and #3045)
BlockMen
2015-08-06
Fix detection of sneaking node
gregorycu
2015-08-02
Fix "bouncy" blocks
Miner59
2015-05-30
Only retrieve always_fly_fast setting once
SmallJoker
2015-05-28
Add some missing getter functions to the lua API
TeTpaAka
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-04
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-01-18
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-11
Fix invalid stepheight increase calculation on android
sapier
2015-01-11
Increase stepheight on android by 0.5 to smoothen movement
sapier
[next]