Age | Commit message (Expand) | Author |
2015-05-19 | Replace instances of std::map<std::string, std::string> with StringMap | kwolekr |
2015-04-01 | Move globals from main.cpp to more sane locations | Craig Robbins |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins |
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot |
2015-03-04 | Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV... | Loic Blot |
2015-02-11 | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins |
2015-02-11 | Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha... | Craig Robbins |
2015-02-11 | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl |
2014-10-29 | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel |
2014-06-29 | Add support for Android 2.3+ | sapier |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux |
2014-01-10 | Make MutexQueue use jsemaphore for signaling | sapier |
2013-12-03 | Shaders rework. | RealBadAngel |
2013-11-17 | Fix Result of processed Request was written to invalid (non existent) ResultQ... | sapier |
2013-11-17 | Fix multicaller support in RequestQueue | sapier |
2013-07-20 | Bump protocol version | PilzAdam |
2013-07-20 | Make range of tools configureable | PilzAdam |
2013-07-14 | Change ContentFeatures array to a vector | Kahrl |
2013-07-07 | Fix many formspec menu bugs | sapier |
2013-07-03 | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
2013-05-09 | Really fix itemdef memory leak | sapier |
2013-04-28 | Fix itemdef drop on NULL texture | kwolekr |
2013-04-09 | fix extruded items texture leak | sapier |
2013-04-07 | fix memory leak in itemdef | sapier |
2013-03-29 | Add different place sound for nodes | PilzAdam |
2013-03-29 | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-27 | Fix nodeplacement prediction | PilzAdam |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-19 | Disable placement prediction for nodes that use on_rightclick | Jeija |
2012-12-02 | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola |
2012-12-02 | On-demand item meshes and textures | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-10 | Node placement client-side prediction | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-20 | Attempt to fix some minor memory leaks | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-11 | Clean up log messages everywhere | Perttu Ahola |
2012-03-10 | Digging time groups WIP | Perttu Ahola |
2012-02-24 | itemdef: handle the !render-to-target case | Jonathan Neuschäfer |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |