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path: root/src/inventory.h
AgeCommit message (Expand)Author
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Fix loading of legacy chestsPerttu Ahola
2012-06-03NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-28Add virtual destructors to abstract classesGiuseppe Bilotta
2011-12-04Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola
2011-12-04Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola
2011-12-03Show infotext for unknown items placed on groundPerttu Ahola
2011-12-02Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
2011-12-01Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Fix stuff in inventory.{cpp,h}Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Move tool stuff to tool.{h,cpp}Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-19Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl
2011-09-19Added sprite extruderKahrl
2011-09-08inventory displays tool breakage bar againKahrl
2011-09-07Display which tool the player is holdingJacobF
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF
2011-08-25Merged 2 branches because they relied on each other.JacobF
2011-08-11constify inventory item serializationGiuseppe Bilotta
2011-08-11Some inventory const-ificationGiuseppe Bilotta
2011-08-08InventoryAction is a struct, not a classGiuseppe Bilotta
2011-07-31Added MaterialItem conversion from old content type namespace to newPerttu Ahola
2011-07-30Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-19item drop multiplication fixPerttu Ahola
2011-04-11Fixed some problems with crafting and inventoryPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola