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game.cpp
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Author
2011-11-29
Better node texture generation
Perttu Ahola
2011-11-29
Properly update textures in node definitions
Perttu Ahola
2011-11-29
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
Move tool definitions to script
Perttu Ahola
2011-11-29
Tool definition transfer to client
Perttu Ahola
2011-11-29
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
Generic NodeMetadata text input
Perttu Ahola
2011-11-29
Generalize selection boxes
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-02
occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-10-18
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
Fix client profiler print interval
Perttu Ahola
2011-10-17
F2 toggles profiler display in client
Perttu Ahola
2011-10-17
Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
Add some rendering statistics to profiler
Perttu Ahola
2011-10-16
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-15
Handle death and respawn better
Perttu Ahola
2011-10-15
Improve mobv2
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-26
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...
Perttu Ahola
2011-09-21
Create a separate scene manager for the wielded tool. This fixes the glitchyn...
Kahrl
2011-09-20
Digging animation
Kahrl
2011-09-19
Added sprite extruder
Kahrl
2011-09-15
Made wielded tool move slightly (and smoothly) during view bobbing. Making th...
Kahrl
2011-09-08
trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
Implemented view bobbing (testing simple lemniscate shape)
Kahrl
2011-09-08
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-07
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
Display which tool the player is holding
JacobF
2011-08-23
Inventory transparency; very loosely based on sapier's commits.
Perttu Ahola
2011-08-22
Merge remote-tracking branch 'oblomov/me_cmd'
Perttu Ahola
2011-08-22
Merge remote-tracking branch 'oblomov/new_input'
Perttu Ahola
2011-08-22
Introduce hotkey for calling up a command window
Giuseppe Bilotta
2011-08-22
Remove distinction between /# and / commands
Giuseppe Bilotta
2011-08-22
Overhaul the input system
Giuseppe Bilotta
2011-08-15
lava!
Perttu Ahola
2011-08-12
added ipban support
Constantin Wenger
2011-08-11
Keep track of player item
Giuseppe Bilotta
2011-08-11
Refactor player's eye position coding
Giuseppe Bilotta
2011-08-05
merged delta and c55
Perttu Ahola
2011-08-03
Fixed farmesh to such that it was a long time ago.
Perttu Ahola
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