Age | Commit message (Expand) | Author |
2013-12-12 | Make line_of_sight return blocking node position | stujones11 |
2013-11-30 | Add minetest.swap_node | Novatux |
2013-09-16 | Weather: Clean up getHeat/getHumidity somewhat | kwolekr |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |
2013-08-03 | Fix anticheat | Perttu Ahola |
2013-07-27 | Weather support | proller |
2013-07-20 | Add set_breath and get_breath to lua API. | RealBadAngel |
2013-06-19 | Add drowning | PilzAdam |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier |
2013-04-06 | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier |
2013-04-05 | Fix nick completion | PilzAdam |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-25 | Add emerge.cpp, initial EmergeThread changes | kwolekr |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr |
2013-01-02 | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the... | Perttu Ahola |
2012-11-26 | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola |
2012-11-25 | A bunch of fixes | MirceaKitsune |
2012-09-09 | Add dtime_s to entity activation | Perttu Ahola |
2012-07-27 | ABM and liquid overload skip | Perttu Ahola |
2012-07-27 | Experimental-ish rollback functionality | Perttu Ahola |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-02 | Initialize ABM timer to random value to spread processing | Perttu Ahola |
2012-01-02 | Fix ABM trigger chance being often way too high | Perttu Ahola |
2011-12-28 | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola |
2011-12-03 | Add ABM required neighbor check | Perttu Ahola |
2011-12-02 | Fix player double damage | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola |
2011-11-29 | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola |
2011-11-29 | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola |
2011-11-29 | Relatively snappy object-ground collision detection | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-10-18 | Add /clearobjects | Perttu Ahola |
2011-10-15 | mobv2 | Perttu Ahola |
2011-09-07 | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl |
2011-08-15 | lava! | Perttu Ahola |
2011-07-01 | made screen go slightly blue when underwater | Perttu Ahola |