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AgeCommit message (Expand)Author
2013-04-06Add Dijkstra A* and A* without prefetching pathfind algorithmssapier
2013-04-05Fix nick completionPilzAdam
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-02Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-07-27ABM and liquid overload skipPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2011-12-28Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola
2011-12-03Add ABM required neighbor checkPerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-08-15lava!Perttu Ahola
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-06-05tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola
2011-05-31Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
2011-05-24a work-in-progress map modified callback interface (committing because i want...Perttu Ahola
2011-05-22Some work-in-progress stuff and many comment updatesPerttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-21Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola