Age | Commit message (Expand) | Author |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-02 | Initialize ABM timer to random value to spread processing | Perttu Ahola |
2012-01-02 | Fix ABM trigger chance being often way too high | Perttu Ahola |
2011-12-28 | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola |
2011-12-03 | Add ABM required neighbor check | Perttu Ahola |
2011-12-02 | Fix player double damage | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola |
2011-11-29 | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola |
2011-11-29 | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola |
2011-11-29 | Relatively snappy object-ground collision detection | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-10-18 | Add /clearobjects | Perttu Ahola |
2011-10-15 | mobv2 | Perttu Ahola |
2011-09-07 | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl |
2011-08-15 | lava! | Perttu Ahola |
2011-07-01 | made screen go slightly blue when underwater | Perttu Ahola |
2011-06-26 | reorganized a lot of stuff and modified mapgen and objects slightly while doi... | Perttu Ahola |
2011-06-25 | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola |
2011-06-05 | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola |
2011-05-31 | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil... | Perttu Ahola |
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola |
2011-05-24 | a work-in-progress map modified callback interface (committing because i want... | Perttu Ahola |
2011-05-22 | Some work-in-progress stuff and many comment updates | Perttu Ahola |
2011-05-22 | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola |
2011-05-21 | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola |
2011-04-30 | random comment updates | Perttu Ahola |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola |
2011-04-10 | changed server to do object management at longer intervals (0.5s) | Perttu Ahola |
2011-04-10 | implemented rats in new system to verify that it works | Perttu Ahola |
2011-04-08 | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola |
2011-02-23 | updated scripting api a bit | Perttu Ahola |
2011-02-23 | mainly work on object scripting api | Perttu Ahola |
2011-02-21 | preliminary lua scripting framework for objects | Perttu Ahola |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-18 | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola |
2011-01-15 | Players are left on server while server is running. No passwords yet. | Perttu Ahola |
2010-12-19 | added dedicated server build without irrlicht | Perttu Ahola |
2010-12-19 | day/night working client side | Perttu Ahola |
2010-12-18 | before daynight mesh cache | Perttu Ahola |
2010-11-29 | license stuff | Perttu Ahola |