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emerge.h
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Author
2020-05-05
Fix remaining issues with mapgen scriptapi
sfan5
2020-05-05
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5
2019-03-31
EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
Loïc Blot
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-09-27
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-08-17
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-10
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-06
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
Mapgen: Refactor mapgen creation and management
kwolekr
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-01-19
EmergeManager: Do not queue duplicate block requests
kwolekr
2015-10-27
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-04
Allow setting chunksize in core.set_mapgen_params
kwolekr
2015-10-04
Hide mapgens from main menu not intended for end users
kwolekr
2015-10-04
Add emerge completion callback mechanism
kwolekr
2015-09-23
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-08-23
Clean up threading
ShadowNinja
2015-03-07
Respect game mapgen flags and save world noise params
ngosang
2015-01-05
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2014-12-29
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
Expose mapgen parameters on scripting init
kwolekr
2014-12-06
Rewrite generate notification mechanism
kwolekr
2014-11-14
Fix warnings and other misc. minor changes
kwolekr
2014-11-12
Add Generator Element Management framework
kwolekr
2014-11-01
Split up mapgen.cpp
kwolekr
2014-02-15
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-09
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-03
Huge overhaul of the entire MapgenParams system
kwolekr
2014-01-26
Fix use of previously deallocated EmergeManager
kwolekr
2013-12-15
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-14
Add map feature generation notify Lua API
kwolekr
2013-12-08
EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-08-15
Add virtual destructor to IBackgroundBlockEmerger to silence warning
Kahrl
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-06-27
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
Add minetest.get_mapgen_object to API
kwolekr
2013-06-17
Add initial Decoration support, many misc. improvements & modifications
kwolekr
2013-05-19
Fix nearly all warnings
kwolekr
2013-04-07
Add Mapgen V7, reorganize biomes
kwolekr
2013-03-24
Add Ore infrastructure and l_register_ore()
kwolekr
2013-02-26
Fix most warnings, re-fix MSVC compile error
kwolekr
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