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emerge.cpp
Age
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Author
2019-08-13
Better F6 profiler (#8750)
SmallJoker
2019-03-31
Fix comments
Loic Blot
2019-03-31
EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
Loïc Blot
2019-03-18
num_emerge_threads: Initialise value to cope with setting syntax error (#8396)
Paramat
2019-03-05
getS16NoEx() returns true unless syntactical error in conf. (#8304)
sofar
2018-06-22
Fix crash caused by Lua error during startup (#7473)
red-001
2018-03-03
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-09-27
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-08-30
Remove DSTACK support (#6346)
Loïc Blot
2017-08-17
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-07-25
Move MapEditEventAreaIgnorer to emerge.cpp
Loic Blot
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-04-25
Rename Scripting API files for consistency
ShadowNinja
2017-03-20
Map generation limit: Rewrite
paramat
2017-03-17
avoid crashing when accessing mapgen early (#5384)
zeuner
2017-03-13
[CSM] Client side modding
Loic Blot
2017-01-15
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-12-18
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
Mapgen: Refactor mapgen creation and management
kwolekr
2016-05-27
Move biome calculation to BiomeGen
kwolekr
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-01-19
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-14
Add Valleys mapgen.
Duane Robertson
2016-01-10
Mgflat: Set blank default spflags. Unhide
paramat
2015-11-23
Mgfractal: Move julia set selection into formula parameter
paramat
2015-11-11
Mapgen: Add flat mapgen in hidden form
paramat
2015-10-16
Refactor Thread class to improve readability and portability
kwolekr
2015-10-14
Rename macros with two leading underscores
ShadowNinja
2015-10-14
Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-06
Mapgen: Add 4D fractal mapgen
paramat
2015-10-04
Allow setting chunksize in core.set_mapgen_params
kwolekr
2015-10-04
Hide mapgens from main menu not intended for end users
kwolekr
2015-10-04
Add emerge completion callback mechanism
kwolekr
2015-09-23
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-08-23
Clean up threading
ShadowNinja
2015-08-02
Prepend "Lua: " before lua exceptions
Břetislav Štec
2015-04-27
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-27
Clean up and tweak build system
ShadowNinja
2015-03-07
Respect game mapgen flags and save world noise params
ngosang
2015-02-18
Fix map_seed not changed when creating a new world after login to another
fz72
2015-02-01
Randomly generate seed if field blank for any Settings instance
kwolekr
2015-01-27
Write common mapgen params to map_meta.txt on world initialization
kwolekr
2015-01-07
Fix emerge thread not cleaning up emerge queue on shutdown
sapier
2014-12-29
Fix some lingering code style issues
kwolekr
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