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Author
2015-10-14
Rename macros with two leading underscores
ShadowNinja
2015-10-14
Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-14
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
Refactor logging
ShadowNinja
2015-09-27
Abort at uncatched exceptions
est31
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-02-02
Create minidump on fatal Win32 exceptions
kwolekr
2013-09-10
Remove assert warning in leveldb wonderland
Kahrl
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-06-23
Add support for IPv6
proller
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-25
Fix build on Windows
kwolekr
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-17
Optimize headers
Perttu Ahola
2012-06-17
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2011-11-29
Improve debug stack printing interface
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-08-08
Respect base virtual functions' signatures
Giuseppe Bilotta
2011-05-16
Get rid of all the string format warnings caused by the DSTACK macro
Ciaran Gultnieks
2011-02-11
new texture stuff quite working
Perttu Ahola
2011-02-10
fixes toward mingw compatibility
Perttu Ahola
2011-01-08
Lots of small stuff
Perttu Ahola
2010-12-27
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-21
organizing stuff.
Perttu Ahola
2010-12-20
framework for modifying textures
Perttu Ahola
2010-11-29
license stuff (more to come)
Perttu Ahola
2010-11-27
Working version before block send priorization update
Perttu Ahola
2010-11-27
Initial files
Perttu Ahola