aboutsummaryrefslogtreecommitdiff
path: root/src/content_sao.h
AgeCommit message (Expand)Author
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
2017-04-23Player data to Database (#5475)Loïc Blot
2017-04-17Sneak: Add option for old move codeparamat
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot
2017-04-06Fix problems when overriding the hand:Ekdohibs
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
2017-01-27Implement player attribute backend (#4155)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
2017-01-11Performance fix + SAO factorizationRogier
2017-01-01Breath cheat fix: server sideLoic Blot
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2015-12-15Add option to give every object a nametagBlockMen
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-27Spare some string copiesest31
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-03-12Pass arguments by referenceSelat
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-08-17Send player damage to all clients and apply [brightenPilzAdam
2013-08-06Rename LagPool's member variables to avoid MSVC freaking up due to it's #defi...Perttu Ahola
2013-08-04Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola
2013-08-03Fix anticheatPerttu Ahola
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-17lua methods set_look_pitch and set_look_yawRealBadAngel
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam