aboutsummaryrefslogtreecommitdiff
path: root/src/content_sao.h
AgeCommit message (Expand)Author
2015-12-15Add option to give every object a nametagBlockMen
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-27Spare some string copiesest31
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-03-12Pass arguments by referenceSelat
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-08-17Send player damage to all clients and apply [brightenPilzAdam
2013-08-06Rename LagPool's member variables to avoid MSVC freaking up due to it's #defi...Perttu Ahola
2013-08-04Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola
2013-08-03Fix anticheatPerttu Ahola
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-17lua methods set_look_pitch and set_look_yawRealBadAngel
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune
2012-11-25Enable client-side attachments, add detachment codeMirceaKitsune
2012-11-25Complete the attachment framework.MirceaKitsune
2012-11-25Framework for the attachment system, new object property which allows changin...MirceaKitsune
2012-11-25Get the new animation framework properly workingMirceaKitsune
2012-11-25Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-21Server-side checking of digging; disable_anticheat settingPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-04-01Don't apply player movement cheat detection in singleplayerPerttu Ahola
2012-03-31Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola
2012-03-30ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola
2012-03-30ObjectPropertiesPerttu Ahola
2012-03-29Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola