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path: root/src/content_sao.h
AgeCommit message (Expand)Author
2018-11-28Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter
2018-08-05Prevent objects from colliding with own child attachments (#7610)SmallJoker
2018-05-28Remove a useless struct keyword for ObjectPropertiesLoic Blot
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
2018-04-15FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
2018-03-31ObjectRef: Add add_velocity() (#3208)you
2018-03-29Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2017-09-28Add static_save property to luaentites to not save them statically. (#5112)orwell96
2017-09-27Add session_t typedef + remove unused functions (#6470)Loïc Blot
2017-09-15Customizeable max breath for players (#6411)SmallJoker
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
2017-04-23Player data to Database (#5475)Loïc Blot
2017-04-17Sneak: Add option for old move codeparamat
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot
2017-04-06Fix problems when overriding the hand:Ekdohibs
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
2017-01-27Implement player attribute backend (#4155)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
2017-01-11Performance fix + SAO factorizationRogier
2017-01-01Breath cheat fix: server sideLoic Blot
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2015-12-15Add option to give every object a nametagBlockMen
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-27Spare some string copiesest31
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot