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content_sao.h
Age
Commit message (
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Author
2017-09-28
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-27
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-15
Customizeable max breath for players (#6411)
SmallJoker
2017-09-01
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-08-17
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-07-07
Expose getPointedThing to Lua
Dániel Juhász
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-05-07
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-04-23
Player data to Database (#5475)
Loïc Blot
2017-04-17
Sneak: Add option for old move code
paramat
2017-04-15
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-06
Fix problems when overriding the hand:
Ekdohibs
2017-02-01
Fix anticheat resetting client position after the client is teleported
Ekdohibs
2017-01-27
Implement player attribute backend (#4155)
Loïc Blot
2017-01-21
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
Detach the player from entities on death. (#5077)
red-001
2017-01-13
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-11
Performance fix + SAO factorization
Rogier
2017-01-01
Breath cheat fix: server side
Loic Blot
2016-11-30
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-26
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-05
PlayerSAO saving fix (#4734)
Ner'zhul
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-06
use unordered containers where possible (patch 4 on X)
Loic Blot
2015-12-15
Add option to give every object a nametag
BlockMen
2015-07-18
Fix invisible player when the attached entity is removed
TeTpaAka
2015-06-22
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-05-28
Add some missing getter functions to the lua API
TeTpaAka
2015-05-27
Spare some string copies
est31
2015-05-15
Add get and set functions for the nametag color
TeTpaAka
2015-03-04
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-03
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-02-17
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2014-11-08
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-03-12
Pass arguments by reference
Selat
2013-12-03
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-08-17
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-06
Rename LagPool's member variables to avoid MSVC freaking up due to it's #defi...
Perttu Ahola
2013-08-04
Allow mods to listen to cheat detections using minetest.register_on_cheat()
Perttu Ahola
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