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path: root/src/content_sao.cpp
AgeCommit message (Expand)Author
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
2017-08-23Do not add base position to player selection box (#6241)stujones11
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-08-09Step height: Add as a player object propertyparamat
2017-07-27Add LuaEntity on_death callback (#6177)Loïc Blot
2017-07-21Player collisionbox: Make settableTeTpaAka
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-06-03Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot
2017-05-09Revert custom player collision box and step height commitsparamat
2017-05-07Player properties: Set correct default collisionboxparamat
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier
2017-04-25Rename Scripting API files for consistencyShadowNinja
2017-04-23Player data to Database (#5475)Loïc Blot
2017-04-22Sneak glitch: Set default to falseparamat
2017-04-17Sneak: Add option for old move codeparamat
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot
2017-04-06Fix problems when overriding the hand:Ekdohibs
2017-04-06Fix multiple death messages (#5305)presstabstart
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
2017-03-13[CSM] Client side moddingLoic Blot
2017-03-11Do not increase breath if at full breath.Auke Kok
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier
2017-01-27Implement player attribute backend (#4155)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-19Fix MSVC build Build broken by 98e36d7SmallJoker
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-01Breath cheat fix: server sideLoic Blot
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-10Fix mob deserialization errors in the client (#4743)Rogier-5
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-13Attached particle spawnersraymoo
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot