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path: root/src/content_sao.cpp
AgeCommit message (Expand)Author
2013-04-25Move player collisionbox to player classsapier
2013-04-09fix objects colliding with its own collision boxessapier
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-17lua methods set_look_pitch and set_look_yawRealBadAngel
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-23Initialize all member variables of LuaEntitySAOPerttu Ahola
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-26Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
2012-11-25Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune
2012-11-25Enable client-side attachments, add detachment codeMirceaKitsune
2012-11-25Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune
2012-11-25Complete the attachment framework.MirceaKitsune
2012-11-25Framework for the attachment system, new object property which allows changin...MirceaKitsune
2012-11-25Get the new animation framework properly workingMirceaKitsune
2012-11-25Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune
2012-11-25Properly read the mesh from LUA.MirceaKitsune
2012-11-253D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-21Server-side checking of digging; disable_anticheat settingPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-11Add comment about ItemSAO being deprecatedPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-04-08Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er...Perttu Ahola
2012-04-01Fix disabling of player movement cheat detection in singleplayerPerttu Ahola
2012-04-01Don't apply player movement cheat detection in singleplayerPerttu Ahola
2012-03-31Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola
2012-03-30Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola
2012-03-30ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola
2012-03-30ObjectPropertiesPerttu Ahola
2012-03-29Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl