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content_sao.cpp
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Author
2012-04-08
Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er...
Perttu Ahola
2012-04-01
Fix disabling of player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-03-31
Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-30
Fix the position of LuaEntityCAOs not getting updated at all
Perttu Ahola
2012-03-30
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
ObjectProperties
Perttu Ahola
2012-03-29
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-11
Clean up log messages everywhere
Perttu Ahola
2012-03-10
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
LuaEntity armor groups
Perttu Ahola
2012-03-10
Damage groups WIP
Perttu Ahola
2012-03-10
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-02
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2011-12-04
Delete unknown LuaEntities when punched
Perttu Ahola
2011-12-02
Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-01
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Handle undefined objects better
Perttu Ahola
2011-11-29
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
random scripting work-in-progress
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-10-17
Remove very floody log message of MobV2SAO
Perttu Ahola
2011-10-17
Fix punching of oerkkis
Perttu Ahola
2011-10-16
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
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