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path: root/src/content_sao.cpp
AgeCommit message (Expand)Author
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
2017-03-13[CSM] Client side moddingLoic Blot
2017-03-11Do not increase breath if at full breath.Auke Kok
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier
2017-01-27Implement player attribute backend (#4155)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-19Fix MSVC build Build broken by 98e36d7SmallJoker
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-01Breath cheat fix: server sideLoic Blot
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-10Fix mob deserialization errors in the client (#4743)Rogier-5
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-13Attached particle spawnersraymoo
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-09-09Anticheat: Use the physics_override modifiers aswellSmallJoker
2016-08-11Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-5
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-01-29Don't pass non-const references to collision methodsest31
2015-12-19Add support for limiting rotation of automatic face movement dir entitysSapier
2015-12-15Add option to give every object a nametagBlockMen
2015-10-14Rename macros with two leading underscoresShadowNinja
2015-09-23Save and remove player by pointerLoic Blot
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-06-15Ignore punches with no damage in the actionstreamSmallJoker
2015-06-13Add minetest.register_on_player_hpchangeTeTpaAka
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-27Spare some string copiesest31
2015-05-15Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka
2015-05-15Add minetest.register_on_punchplayerBrandon
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-19Reset the old HP method on PlayerSAO::setHPLoic Blot
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot