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content_sao.cpp
Age
Commit message (
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Author
2017-03-19
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-13
[CSM] Client side modding
Loic Blot
2017-03-11
Do not increase breath if at full breath.
Auke Kok
2017-02-01
Fix anticheat resetting client position after the client is teleported
Ekdohibs
2017-01-28
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-27
Implement player attribute backend (#4155)
Loïc Blot
2017-01-21
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
Detach the player from entities on death. (#5077)
red-001
2017-01-20
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-19
Fix MSVC build Build broken by 98e36d7
SmallJoker
2017-01-13
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-11
Performance fix + SAO factorization
Rogier
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-01
Breath cheat fix: server side
Loic Blot
2016-11-30
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-26
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-10
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-05
PlayerSAO saving fix (#4734)
Ner'zhul
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-13
Attached particle spawners
raymoo
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-06
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-09-09
Anticheat: Use the physics_override modifiers aswell
SmallJoker
2016-08-11
Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)
Rogier-5
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-01-29
Don't pass non-const references to collision methods
est31
2015-12-19
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-15
Add option to give every object a nametag
BlockMen
2015-10-14
Rename macros with two leading underscores
ShadowNinja
2015-09-23
Save and remove player by pointer
Loic Blot
2015-07-21
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-18
Fix invisible player when the attached entity is removed
TeTpaAka
2015-06-22
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-15
Ignore punches with no damage in the actionstream
SmallJoker
2015-06-13
Add minetest.register_on_player_hpchange
TeTpaAka
2015-05-28
Add some missing getter functions to the lua API
TeTpaAka
2015-05-27
Spare some string copies
est31
2015-05-15
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
Add minetest.register_on_punchplayer
Brandon
2015-05-15
Add get and set functions for the nametag color
TeTpaAka
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-19
Reset the old HP method on PlayerSAO::setHP
Loic Blot
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-04
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
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