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path: root/src/content_mapblock.cpp
AgeCommit message (Expand)Author
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-02-26Remove new_style_waterRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-10-04Add new ContentParamType2 "CPT2_DEGROTATE"est31
2015-09-14Firelike drawtype: Improve codeparamat
2015-08-25Change i++ to ++iDavid Jones
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-21Connect rails with connect_to_raillike and shorten the codesSmallJoker
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Improve group-based connection between raillike nodesBlockMen
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-03-05Fix some rendering glitchesBlockMen
2015-01-31Fix NDT_GLASSLIKE normalsKahrl
2014-12-19Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz
2014-12-18Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-22Fix broken plantlike drawtype.RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-09-18Bugfix: don't highlight air nodes.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel
2014-07-24Dont display interior of glasslike_framed node when its not defined.RealBadAngel
2014-07-24Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel
2014-07-22Add rotation for plantlike drawtype.RealBadAngel
2014-07-20Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel
2014-07-17Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel
2014-07-17Fix texture hack in fences.RealBadAngel
2014-07-16Fix flipped textures for drawtype "glasslike"sapier
2014-06-29Glasslike_framed drawtype rework.RealBadAngel
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier
2013-11-02Fix liquid_rangePilzAdam
2013-10-14Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine
2013-08-17Diagonal liquid animationKahrl
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-236d facedirRealBadAngel
2013-03-17Fix new_style_waterPilzAdam
2013-03-14Liquid fine tuningproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev