Age | Commit message (Expand) | Author |
2013-11-02 | Fix liquid_range | PilzAdam |
2013-10-14 | Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl... | Sokomine |
2013-08-17 | Diagonal liquid animation | Kahrl |
2013-07-20 | Add liquid_range to nodedef | PilzAdam |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
2013-05-22 | Make raillike nodes connect to any other raillike nodes if both are in the gr... | Jeija |
2013-04-24 | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel |
2013-03-23 | 6d facedir | RealBadAngel |
2013-03-17 | Fix new_style_water | PilzAdam |
2013-03-14 | Liquid fine tuning | proller |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-25 | Merge pull request #482 from proller/liquid | kwolekr |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-24 | new adjustable finite liquid | proller |
2013-02-10 | Disable backface culling for drawtype plantlike and only draw 2 faces instead... | Jürgen Doser |
2012-12-02 | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola |
2012-11-26 | Remove unnecessary util/serialize.h from content_mapblock.cpp | Perttu Ahola |
2012-11-02 | Fix flowing liquid animation direction calculation | Perttu Ahola |
2012-07-21 | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola |
2012-07-21 | Facedir rotation of nodebox textures | Perttu Ahola |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-05 | Fix NDT_RAILLIKE tweakings | Perttu Ahola |
2012-06-05 | Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL... | darkrose |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-04-08 | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola |
2012-03-29 | Improve the look of fences | Perttu Ahola |
2012-03-18 | "or" -> "||" in content_mapblock.cpp | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Improve raillike drawtype | Jeija |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-28 | Fix mirrored sign texture | Perttu Ahola |
2011-11-29 | Make liquid_alternative_* to be strings | Perttu Ahola |
2011-11-29 | Improve glass | Perttu Ahola |
2011-11-29 | Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level | Perttu Ahola |
2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola |
2011-11-29 | Clean more | Perttu Ahola |
2011-11-29 | Prepare more for node definition serialization | Perttu Ahola |
2011-11-29 | Better node texture generation | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-08 | Fix water-glass and water-lava surfaces | Perttu Ahola |
2011-11-03 | Fix flowing liquid spacing; water and lava next to each other will glitch a b... | Perttu Ahola |
2011-10-18 | set backface culling off again for torches, ladders, rails and signs | Perttu Ahola |
2011-10-18 | Improve rendering and fix tiling in mesh generation | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |