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path: root/src/content_mapblock.cpp
AgeCommit message (Expand)Author
2013-11-02Fix liquid_rangePilzAdam
2013-10-14Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine
2013-08-17Diagonal liquid animationKahrl
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-236d facedirRealBadAngel
2013-03-17Fix new_style_waterPilzAdam
2013-03-14Liquid fine tuningproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-10Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser
2012-12-02Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola
2012-11-26Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-07-21Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola
2012-07-21Facedir rotation of nodebox texturesPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Fix NDT_RAILLIKE tweakingsPerttu Ahola
2012-06-05Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-04-08Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola
2012-03-29Improve the look of fencesPerttu Ahola
2012-03-18"or" -> "||" in content_mapblock.cppPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Improve raillike drawtypeJeija
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-28Fix mirrored sign texturePerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Improve glassPerttu Ahola
2011-11-29Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Clean morePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-03Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola
2011-10-18set backface culling off again for torches, ladders, rails and signsPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola