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Author
2018-04-04
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-01-23
Disable fall damage when "immortal" group set (#6946)
lisacvuk
2017-09-14
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-01
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-08-17
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-09
Step height: Add as a player object property
paramat
2017-07-07
Expose getPointedThing to Lua
Dániel Juhász
2017-07-02
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-06-19
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-05-20
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-09
Revert custom player collision box and step height commits
paramat
2017-05-06
Use stepheight from CAO instead of hardcoded value
Sapier
2017-04-22
Revert a const ref on update texture
Loic Blot
2017-04-19
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-01-21
Add Entity get_texture_mod() to Lua API
sapier
2017-01-14
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-11
Performance fix + SAO factorization
Rogier
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-11-18
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-10-19
Fix crash on attaching player to entity
Foghrye4
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-05-22
Fix a m_camera not used warning fix pointed by clang
Loic Blot
2016-02-18
Move object nametags to camera
RealBadAngel
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-01-18
Show infotext with description for item entities
RealBadAngel
2015-12-15
Add option to give every object a nametag
BlockMen
2015-07-23
Fix issues with light of attached CAOs
RealBadAngel
2015-06-22
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-20
Generic CAO cleanups and renames for clarification
est31
2015-06-20
Make attached objects visible in 3rd person view
est31
2015-05-15
Add get and set functions for the nametag color
TeTpaAka
2015-02-17
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-07-06
Fix warnings reported by clang
sfan5
2014-06-23
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-05-17
Split declaration of GenericCAO from implementation
sapier
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-11-29
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
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