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path: root/src/content_cao.h
AgeCommit message (Expand)Author
2018-04-04Fix last performance-type-promotion-in-math-fn problemsLoic Blot
2018-01-23Disable fall damage when "immortal" group set (#6946)lisacvuk
2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-09Step height: Add as a player object propertyparamat
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-06-19Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-09Revert custom player collision box and step height commitsparamat
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier
2017-04-22Revert a const ref on update textureLoic Blot
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
2016-10-19Fix crash on attaching player to entityFoghrye4
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-05-22Fix a m_camera not used warning fix pointed by clangLoic Blot
2016-02-18Move object nametags to cameraRealBadAngel
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-01-18Show infotext with description for item entitiesRealBadAngel
2015-12-15Add option to give every object a nametagBlockMen
2015-07-23Fix issues with light of attached CAOsRealBadAngel
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-06-20Generic CAO cleanups and renames for clarificationest31
2015-06-20Make attached objects visible in 3rd person viewest31
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-07-06Fix warnings reported by clangsfan5
2014-06-23Speedup attachement handling by replacing vector search by direct array acces...sapier
2014-05-17Split declaration of GenericCAO from implementationsapier
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola