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Author
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-07-06
Fix warnings reported by clang
sfan5
2014-06-23
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-05-17
Split declaration of GenericCAO from implementation
sapier
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-11-29
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-10-15
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
Improve mobv2
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-07-30
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-20
+ fireflies
Nils Dagsson Moskopp
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola