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path: root/src/content_cao.cpp
AgeCommit message (Expand)Author
2014-01-06Create new instance of mesh every time it's required (Solves #703)Perttu Ahola
2013-12-13Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-09-10Add offset to automatic_face_movement_dirPilzAdam
2013-08-17Send player damage to all clients and apply [brightenPilzAdam
2013-08-13Add support for entities to automatic face movement directionsapier
2013-07-30Add support for setting stepheight for entitiessapier
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-10Fix multiple texture support for animated meshnodesstujones11
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-04-09fix objects colliding with its own collision boxessapier
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-04-05Fix nick completionPilzAdam
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-11-27Fix forgotten material properties for meshes (also seems to have been forgott...MirceaKitsune
2012-11-26Proper versioning of new network-serialized stuffPerttu Ahola
2012-11-26Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune
2012-11-25A bunch of fixesMirceaKitsune
2012-11-25Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune
2012-11-25Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune
2012-11-25Enable client-side attachments, add detachment codeMirceaKitsune
2012-11-25Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune
2012-11-25Complete the attachment framework.MirceaKitsune
2012-11-25Framework for the attachment system, new object property which allows changin...MirceaKitsune
2012-11-25Get the new animation framework properly workingMirceaKitsune
2012-11-25Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune
2012-11-25Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune
2012-11-25Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune
2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune
2012-11-25Fix material properties and allow lighting. Models should now be affected by ...MirceaKitsune
2012-11-25Properly read the mesh from LUA.MirceaKitsune
2012-11-253D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune
2012-09-09Fix wielditem entity drawtype brightness controlPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-04-07Fix fabs() brainfartPerttu Ahola
2012-04-07Fix MSVC ambiguous fabs() call errorsPerttu Ahola
2012-04-04Fix visual='cube' sizePerttu Ahola