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path: root/src/content_cao.cpp
AgeCommit message (Expand)Author
2012-04-07Fix fabs() brainfartPerttu Ahola
2012-04-07Fix MSVC ambiguous fabs() call errorsPerttu Ahola
2012-04-04Fix visual='cube' sizePerttu Ahola
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-04-01Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-30Fix object visuals flashing brightly or disappearing when switching them at n...Perttu Ahola
2012-03-30Fix walking sound of other players (and other objects)Perttu Ahola
2012-03-30ObjectPropertiesPerttu Ahola
2012-03-29Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-04Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl
2011-12-04Don't initialize ItemCAOs with stick.pngPerttu Ahola
2011-12-03Show infotext for unknown items placed on groundPerttu Ahola
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl
2011-12-02Make hitting players make a visual damage flash to the player texture and the...Perttu Ahola
2011-12-02Don't hide players in pitch black (like oerkkis)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola
2011-10-18Fix possible NULL pointer access in MobV2CAOPerttu Ahola
2011-10-17Fix items showing up as sticks when placed in worldPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola
2011-10-16Replace M_PI with PIPerttu Ahola
2011-10-15Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola
2011-10-15Improve mobv2Perttu Ahola