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content_cao.cpp
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Author
2012-04-07
Fix fabs() brainfart
Perttu Ahola
2012-04-07
Fix MSVC ambiguous fabs() call errors
Perttu Ahola
2012-04-04
Fix visual='cube' size
Perttu Ahola
2012-04-04
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-01
Implement dropped items as LuaEntities; leave the old ones as is for compatib...
Perttu Ahola
2012-03-31
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-30
Fix object visuals flashing brightly or disappearing when switching them at n...
Perttu Ahola
2012-03-30
Fix walking sound of other players (and other objects)
Perttu Ahola
2012-03-30
ObjectProperties
Perttu Ahola
2012-03-29
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-24
Lua API for playing sounds
Perttu Ahola
2012-03-10
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
LuaEntity armor groups
Perttu Ahola
2012-03-10
Damage groups WIP
Perttu Ahola
2012-03-10
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-02-05
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-04
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Kahrl
2011-12-04
Don't initialize ItemCAOs with stick.png
Perttu Ahola
2011-12-03
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-02
Make hitting players make a visual damage flash to the player texture and the...
Perttu Ahola
2011-12-02
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-01
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-11-29
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
Replace direct irrlicht texture fetching in CAO content with TextureSource
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-10-18
Fix possible NULL dereference in MobV2CAO::step
Perttu Ahola
2011-10-18
Fix possible NULL pointer access in MobV2CAO
Perttu Ahola
2011-10-17
Fix items showing up as sticks when placed in world
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
Replace M_PI with PI
Perttu Ahola
2011-10-15
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
Improve mobv2
Perttu Ahola
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