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path: root/src/content_cao.cpp
AgeCommit message (Expand)Author
2015-07-08Use UTF-8 instead of narrowest31
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-06-20Small CAO improvementsest31
2015-06-20Generic CAO cleanups and renames for clarificationest31
2015-06-20Make attached objects visible in 3rd person viewest31
2015-05-21Don't ignore nametag attribute change message for newer versionsest31
2015-05-18Enforce hiding nametagest31
2015-05-18Make nametags white againest31
2015-05-16Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr
2015-05-15Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-02-21Use skin font for usernames (fixes #2363)BlockMen
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2015-01-17Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-07-06Fix client crash on deletion of an object the clients localplayer is attached tosapier
2014-07-02Fix memory leaks in GenericCAO, ShaderSource and Player classessapier
2014-06-29Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier
2014-06-27Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier
2014-06-23Speedup attachement handling by replacing vector search by direct array acces...sapier
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-05-17Split declaration of GenericCAO from implementationsapier
2014-05-03Fix player:set_animation() in third person viewBlockMen
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-01-06Create new instance of mesh every time it's required (Solves #703)Perttu Ahola
2013-12-13Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-09-10Add offset to automatic_face_movement_dirPilzAdam
2013-08-17Send player damage to all clients and apply [brightenPilzAdam
2013-08-13Add support for entities to automatic face movement directionsapier
2013-07-30Add support for setting stepheight for entitiessapier
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-10Fix multiple texture support for animated meshnodesstujones11
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-04-09fix objects colliding with its own collision boxessapier
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-04-05Fix nick completionPilzAdam
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-03-28Closed add object <-> object collision handlingsapier