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content_cao.cpp
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Author
2014-12-12
Use std::string::empty() instead of size() where applicable
Anton
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-09-21
Split settings into seperate source and header files
ShadowNinja
2014-07-06
Fix client crash on deletion of an object the clients localplayer is attached to
sapier
2014-07-02
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-06-29
Make sure none of the irrlicht member objects of GenericCAO are deleted prior...
sapier
2014-06-27
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...
sapier
2014-06-23
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-05-18
Add support for interlaced polarized 3d screens
sapier
2014-05-17
Split declaration of GenericCAO from implementation
sapier
2014-05-03
Fix player:set_animation() in third person view
BlockMen
2014-04-15
Fix all warnings reported by clang
Sfan5
2014-04-12
Use integers instead of float values
BlockMen
2014-04-12
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
Add third person view
BlockMen
2014-03-04
Fix rendering glitches when far from the center of the map
Novatux
2014-01-06
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2013-12-13
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
Ilya Zhuravlev
2013-12-03
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-09-10
Add offset to automatic_face_movement_dir
PilzAdam
2013-08-17
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-13
Add support for entities to automatic face movement direction
sapier
2013-07-30
Add support for setting stepheight for entities
sapier
2013-07-20
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-10
Fix multiple texture support for animated meshnodes
stujones11
2013-07-02
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-04-09
fix objects colliding with its own collision boxes
sapier
2013-04-05
unkn own block -> unkn own node
khonkhortisan
2013-04-05
Fix nick completion
PilzAdam
2013-04-05
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-03
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-03-28
Closed add object <-> object collision handling
sapier
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-12-02
On-demand item meshes and textures
Perttu Ahola
2012-11-27
Fix forgotten material properties for meshes (also seems to have been forgott...
MirceaKitsune
2012-11-26
Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola
2012-11-25
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
A bunch of fixes
MirceaKitsune
2012-11-25
Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...
MirceaKitsune
2012-11-25
Fix more things I forgot for attached players. Such players will now properly...
MirceaKitsune
2012-11-25
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
Complete the attachment framework.
MirceaKitsune
2012-11-25
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
Get the new animation framework properly working
MirceaKitsune
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