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clientobject.h
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Author
2013-07-20
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-11-25
A bunch of fixes
MirceaKitsune
2012-11-25
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-06-17
Optimize headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-10
ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
Damage groups WIP
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-10-15
Improve mobv2
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-03
Removed lua stuff
Perttu Ahola
2011-02-21
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola