| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-28 | Merged Minetest | Elias Fleckenstein | |
| 2020-11-26 | Return star color calculation to what it previously was | sfan5 | |
| 2020-11-26 | Fix style | numzero | |
| 2020-11-26 | Provide fallback star color for GLES 2 with MT shaders disabled | numzero | |
| 2020-11-26 | Sky: support GLES2 | numzero | |
| IrrLicht built-in shader is broken, have to write my own | |||
| 2020-11-26 | Allow missing shaders | numzero | |
| 2020-11-26 | Replace TriangleFan as poorly supported | numzero | |
| 2020-11-26 | Reuse seed when updating stars | numzero | |
| The only currently relevant parameter is scale which can now be changed without resetting stars position | |||
| 2020-11-26 | Store stars in a single static mesh buffer | numzero | |
| 2020-11-26 | Don't evaluate things many times | numzero | |
| 2020-11-26 | Batch cloud drawing | numzero | |
| 2020-11-26 | Fixed glowing GenericCAOs being rendered completely back when Fullbright is ↵ | Elias Fleckenstein | |
| enabled | |||
| 2020-11-26 | Added ClientObjectRef:get_hp() | Elias Fleckenstein | |
| 2020-11-25 | Fix camera panning glitches (partially revert 10489.) | Lars | |
| 2020-11-24 | Added AutoSlip (-> Credit to Code-Sploit) | Elias Fleckenstein | |
| 2020-11-24 | Added JetPack and AutoHit (-> Credits to Code-Sploit and cora) | Elias Fleckenstein | |
| 2020-11-23 | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | |
| 2020-11-23 | LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override | Elias Fleckenstein | |
| 2020-11-20 | Added OnlyTracePlayers | Elias Fleckenstein | |
| 2020-11-12 | Fix player sprite visibility in first person | sfan5 | |
| closes #10525 | |||
| 2020-11-12 | Fix overloaded virtual warnings with get/setAttachment() | sfan5 | |
| 2020-11-12 | Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) | SmallJoker | |
| This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340. | |||
| 2020-11-09 | Joystick: Remap joystick-specific KeyTypes to generic ones | Markus Koch | |
| According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality. | |||
| 2020-11-08 | Possibility to use cheat menu while pressing other keys | Elias Fleckenstein | |
| 2020-11-08 | ContentCAO: Fix segfault when minimap is disabled | SmallJoker | |
| 2020-11-05 | Fix integer-string conversion for shaders | sfan5 | |
| closes #10605 | |||
| 2020-11-05 | MapBlockMesh Performance Improvement | Elias Fleckenstein | |
| 2020-11-05 | Several Enhancements | Elias Fleckenstein | |
| 2020-11-05 | Added NodeESP | Elias Fleckenstein | |
| 2020-11-04 | Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵ | Lars Müller | |
| (#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557. | |||
| 2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
| This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
| 2020-11-04 | Fix github build problems #3 | Elias Fleckenstein | |
| 2020-11-04 | Fix github build problems #2 | Elias Fleckenstein | |
| 2020-11-04 | Fix github build problems | Elias Fleckenstein | |
| 2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
| 2020-11-04 | Added CheatHUD | Elias Fleckenstein | |
| 2020-11-04 | Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ↵ | Elias Fleckenstein | |
| ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object() | |||
| 2020-11-02 | Reverted accidental commit in wrong repo | Elias Fleckenstein | |
| This reverts commit 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3. | |||
| 2020-11-02 | Armor textures support | Elias Fleckenstein | |
| 2020-10-29 | Player physics: Ensure larger dtime simulation steps (#10563) | Lars Müller | |
| 2020-10-29 | Show RTT in ms with 2 digits of precision (#10573) | Oblomov | |
| If your ping is in seconds, you probably have other problems. | |||
| 2020-10-25 | Shaders for Android (GLES 2) (#10506) | Vitaliy | |
| Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2020-10-21 | Fix Media... 0% on loading screen (#9478) | Maksim | |
| 2020-10-20 | Fix show_on_minimap default value for local player | sfan5 | |
| fixes #10526 | |||
| 2020-10-19 | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | |
| property (#10443) | |||
| 2020-10-19 | Minor clientmap improvements. | Lars | |
| - Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant. | |||
| 2020-10-19 | Added ThroughWalls, InventoryActions API and AutoTotem | Elias Fleckenstein | |
| 2020-10-18 | Added the API additions from waspsaliva | Elias Fleckenstein | |
| 2020-10-18 | Make lint happy; Remove stupid redirector | Elias Fleckenstein | |
| 2020-10-17 | Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. | Lars | |
