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AgeCommit message (Collapse)Author
2020-11-28Merged MinetestElias Fleckenstein
2020-11-26Return star color calculation to what it previously wassfan5
2020-11-26Fix stylenumzero
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero
2020-11-26Replace TriangleFan as poorly supportednumzero
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-26Fixed glowing GenericCAOs being rendered completely back when Fullbright is ↵Elias Fleckenstein
enabled
2020-11-26Added ClientObjectRef:get_hp()Elias Fleckenstein
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-24Added AutoSlip (-> Credit to Code-Sploit)Elias Fleckenstein
2020-11-24Added JetPack and AutoHit (-> Credits to Code-Sploit and cora)Elias Fleckenstein
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-23LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_overrideElias Fleckenstein
2020-11-20Added OnlyTracePlayersElias Fleckenstein
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan5
2020-11-12Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
2020-11-08Possibility to use cheat menu while pressing other keysElias Fleckenstein
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker
2020-11-05Fix integer-string conversion for shaderssfan5
closes #10605
2020-11-05MapBlockMesh Performance ImprovementElias Fleckenstein
2020-11-05Several EnhancementsElias Fleckenstein
2020-11-05Added NodeESPElias Fleckenstein
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller
(#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-11-04Revert "Make Lint Happy"Elias Fleckenstein
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
2020-11-04Fix github build problems #3Elias Fleckenstein
2020-11-04Fix github build problems #2Elias Fleckenstein
2020-11-04Fix github build problemsElias Fleckenstein
2020-11-04Make Lint HappyElias Fleckenstein
2020-11-04Added CheatHUDElias Fleckenstein
2020-11-04Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ↵Elias Fleckenstein
ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object()
2020-11-02Reverted accidental commit in wrong repoElias Fleckenstein
This reverts commit 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3.
2020-11-02Armor textures supportElias Fleckenstein
2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov
If your ping is in seconds, you probably have other problems.
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim
2020-10-20Fix show_on_minimap default value for local playersfan5
fixes #10526
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-19Minor clientmap improvements.Lars
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
2020-10-19Added ThroughWalls, InventoryActions API and AutoTotemElias Fleckenstein
2020-10-18Added the API additions from waspsalivaElias Fleckenstein
2020-10-18Make lint happy; Remove stupid redirectorElias Fleckenstein
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars