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Author
2018-01-05
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2017-11-17
Load files from subfolders in texturepacks
number Zero
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-11-06
LINT: Add files to whitelist, fix detected indent errors
paramat
2017-11-04
Do not scale texture unless necessary.
Lars Hofhansl
2017-10-31
Rewrite rendering engine (#6253)
Vitaliy
2017-10-30
Initial Haiku support (#6568)
miqlas
2017-10-15
Real global textures (#6105)
Vitaliy
2017-10-09
Travis: Update clang from 4.0 to 5.0 (#6467)
Loïc Blot
2017-08-30
Remove DSTACK support (#6346)
Loïc Blot
2017-08-29
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-28
Clientevent refactor (#6320)
Loïc Blot
2017-08-24
Network cleanup (#6302)
Loïc Blot
2017-08-19
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-15
Modernize client code (#6250)
Loïc Blot
2017-08-12
Remove cloud_height setting
Ben Deutsch
2017-08-09
Fix error not printed to console when no name is provided
Juozas
2017-08-03
Fix crash when using --go in command line
Juozas Pocius
2017-07-30
Make direct item selection keys freely bindable
Wuzzy
2017-07-26
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-05
Fog effect when camera is inside cloud
Ben Deutsch
2017-07-02
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-01
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-21
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-11
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-10
Remove superfluous pointer null checks
QrchackOfficial
2017-06-08
Autorun: Change to 'autoforward' (#5926)
Paramat
2017-06-06
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-03
Snake case for screen options in minetest.conf (#5792)
Vincent Glize
2017-05-19
Do not create dummy normalmaps (#4180)
you
2017-05-13
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2017-05-06
Add configurable key bindings for hotbar scrolling, and for changing volume.
Wuzzy
2017-04-29
Reorder TileLayer. (#5638)
Auke Kok
2017-04-28
Clean up getTime helpers
ShadowNinja
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-20
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-18
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
Fix always using the xbox layout (reported by coverity).
Ekdohibs
2017-04-17
Remove an unused variable in Android Build
Loic Blot
2017-04-16
Android progressbar fix (#5601)
Loïc Blot
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
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